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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SuperZay View Post
    We are the Warriors of Light who slayed countelss extreme primals.
    And there are 24 of us!
    I'm sorry, but Ultima simply has no any chance.
    ah, no. There's just one in existence according to the story, not an army. Pultima is a poor implementation for something that is supposed to be a golden, shiny version of the ultima weapon. the equivalent of this is having the Warring Triad (or other primals) be a roulette dungeon run to be mowed down. no joy at all.
    (2)
    Last edited by Kallera; 03-01-2017 at 10:11 PM.

  2. #2
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Took him on last night, it didn't end as quick as others have posted but it was still quicker than what is normally there. Yet, all those complaining how easy it was were all dead in the fight.

    People would put in threads about how they can't level every job or how difficult it was to level up multiple jobs. We are nearing the end of 3.0 and with 4.0 this gives people to spec out the entire accessory side of things. There shouldn't be much of an issue for people getting geared up for all content at this point along with getting ready for 4.0

    People also complained over the way instances and dungeons were set up. They begged even for the slightest difference, as slight as this is..we got one. Yet people are not happy.

    One thing I see a lot since 2.0 is that people seem to have a hard time getting gear for the accessory side while leveling up. In 3.0 the gear you could get at the end of 2.0 took you well into the 50's, sure you could go to 60 you were just being a pain in the rear for the most part. This should help most people with that issue.

    Still, I like the ability of quests changing the monsters inside of an instance. Applying this to dungeons would be wonderful, you could get a token to instead obtain a piece of gear that you need for a job / glamour.

    On the other hand, this was so easy to push through I have no idea what the fight is about...he jumps apparently at some point? I really couldn't tell, he was dead. The HP should be increased, and it's taking something that gives a good item level accessory of your choice and hands it to you. To me this goes against wanting to close the gap of the players. Making difficult content to where they have to dodge and perform. This fight is easier than the succubus but gives better rewards. There is both good and bad from this, just depends on which you get more out of.

    The way this game is set up it is easy to make things too easy / hard. Our combat revolves around a few aspects so one change is a big one. This is their fault for the way the game was made to avoid it being too complex for people. In the end it's an easy weekly that stacks with other weekly quests. I'm not thrilled with it but I don't hate it either. So I'll continue to accept the taco inside a taco inside a taco bell quest, and I'm sure those who complain..will too. So you're feeding the machine.
    (4)
    Last edited by Leigaon; 03-01-2017 at 10:29 PM.