
Originally Posted by
Makeda
The reason was that content just couldn't be made to have skillfull challenge without it.
And that reason is bogus because it implies that every game without a trinity can not present a skillful challenge. This statement completely precludes all single-player games (including the Dark Souls series) from having any sort of skillful challenge as well as most competitive games ever, whether real or electronic. Fighting games, MOBAs, shooters, dungeon crawlers...
If you're asking me, that's complete nonsense. It's proven to be nonsense further when you realize that in order to create challenge in games with a trinity, you have to ignore the trinity - We call that mechanics. Avoidable AoEs thrown at the ground, attacks that require you to do certain things in order to avoid their effects. Stack, Spread, Hide behind a pillar, press a button, tethers of all kinds, turn away, stack with a set amount of players, stay on high ground, stay on low ground, interact with objects etc etc... they are numerous. All of those completely ignore the trinity. In order to make fights remotely exciting, you have to ignore, remove and otherwise circumvent the trinity already.
And yet you stand here, saying that fights cannot be made a skillful challenge with out it? When all of the skillful challenges in the game rely on massively circumventing it?
The only "mechanics" of the trinity are: You take damage and there's nothing you can do about it - Autoattacks, Tank busters, Damage Up Stacks, Prey, Raid Wide AoEs. And the non-trivial ones rely on the same principle of dodge: You have to time the mitigation buff/heal right or someone dies. The principle you just claimed was so easy that people left a game over it.
My apologies, but perhaps YOU should be the one considering why things are as they are, because what you are saying makes no sense.
I'll also note that those 22% refer to the official census numbers, which in past censi has always been the number of jobs of that role at 31 or higher. Whether they play it or not is a completely different matter. This means it includes people who picked up DRK, got one level and then never touched the job again. It shouldn't be taken as a reliable number.
And the connection between enjoying tanking and liking the limelight is and stays shaky at best - tumblr is full of people trying to get into it, yet only few of them main or even play tank. I'll continue to cast doubts on that.