I remember wnen I was a newcomer to the tank role, one of the things that I disliked was how the rest of the group would push me left and right to do certain things. The DPS and Healer would often pull the mobs and when they got agro, they ran away from me. Whenever they died, because of their mpatience they would blame me for their mistakes. Now as a vetern, tanking is easy and it enjoy it alot, but leveling as a newbie tank was not fun and there were times where I thought of dropping the classes and just leaving them at pre-50.

From my experience of when I was a newbie tank, I noticed that:

- I was expected to know (even if the whole group was full of first-timers) the layout of the dungeon, how to beat the boss etc.
- I was treated like a dog, go fast, go slow, go there, go here etc.
- DPS and healers would make my job harder, by pulling the mobs and then running away from me.
- As a tank, I was the perfect scapegoat for the blame game.

When you are leveling, tanking is the only role where one can find some challenge and 98% of it, is because of the other players. If people get annoyed of tanking, because of what they experience at low level, one can not be suprised to see that they arent tanking at max level.

On-topic:

The only way, in my opinion to get people to tank, is to divide the responsibility that the group has in equal portion. Giving tanks an popular class wont fix it. SE has already told us that majority of the new Dark Knights are players that were playing a Warrior or Paladin. This shows that the issue is somewhere in the core of the role.