Quote Originally Posted by Claire_Pendragon View Post
The Active mitigation tools such as "Rampart" and "Invincible" would be buffs given to the "DPS with tank stance" from the "Tank" who is actually DPSing.

Similar to how a PLD would cover someone else, its this new job covering the pseudo tank.

But this new "DPS with tank stance" would be doing less damage, to do no more dmg than any other tank with tank stance on. (Again, the only issue woudl then be how to keep them alive with CDs, if you want to match tanks who stay out of tank stance, if u set content that way.)
Unfortunately, this is the scenario i brought up before...

The issue is (and why it would more than likely replace PLD and DRK) is that tank stance for mitigation is a safety net. More often than not, once content is "safe" or you are "comfortable" as a tank for that fight, you are often NOT in your tank stance. You gain your enmity lead and try to stay in your DPS stance for as long as possible. those mitigation abilities are saved for tank busters. If "tank stance DPS" lose DPS in tank stance, then they really arent going to play different than tanking now. That DPS would just be stance dancing like any other tank.

Why would you bring a PLD MT when you can bring a tank MNK, drop tank stance, and down bosses quicker? MNK would PROOOBABLY still hit harder than PLD, even with a DPS hit.

on the other end of the spectrum, if rampart isnt even enough for the DPS to take the hit, then it falls apart because your "tank" is constantly dead anyway...

Actually, lets go back to that DPS drop. I'm sure you have that for "balance", but how would that draw in any DPS player? If DPS players prefer doing DPS, then lowering their big numbers and giving them more responsibility isn't going to make them a tank player. Is this an opt-in only? Is a DPS literally forced into it when a tank leaves? How does the game choose?

I feel a bit lost as to what this would help...