Quote Originally Posted by Llus View Post
That's probably the best argument for having your tank stance at an earlier level. I'm wondering what that would do for stance dancing too. Would new tanks be more willing or less willing to stance dance?
This would actually be pretty nice to see, I think. Giving the tank an opportunity to feel positive progress, I would expect to see them more comfortable with putting out some dps. Early tanking is just constant stress of holding things together, that's got to have an impact on later tanking. Give them the chance to actually feel like they have things under control, and they'll be better able to see that they can handle more.

With regards to challenge being a benefit to learning, the big problem there is that "challenge" is a big sliding scale. There's no one-size-fits-all level of challenge that players will be comfortable enough with to get a grasp on the full extent of their class. and if you're a dev trying to find a balance point, I would expect you'd err on the side of caution and low-end challenge, to keep the most players wanting to play.

Maybe as a compromise, tank stance doesn't have to be at 15. Push it back to 20. That gives the first few dungeons a chance to test new tanks, but the content isn't so difficult that it would be entirely discouraging. Giving at 20 would be a better point, a sort of immediate reward for making it through that challenge, like, "Now that you've been through some real combat, you can learn how to better control enmity generation." I would agree that tank stance at 15 is a bit overkill, if only because it might be so early that tanks might not really understand their utility. But you don't want to put it off too long, or you risk losing players that don't feel capable, when the tank stance might ease that burden enough to keep players pushing through.