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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Doesn't surprise me at all. The game has been getting easier and easier for a long time. Because accessibility is there number 1 priority.

    Rather than make content that raises the bottom line of the skill level and promotes player improvemennt. All they do is lower the top level bringing it closer and closer to players.

    Which is why everything even expert dungeons have been getting easier and easier for a long time
    (9)

  2. #2
    Player
    Nabudis92's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Nabudis Moonbreeze
    World
    Cactuar
    Main Class
    Pugilist Lv 51
    ..Okay? Just because someone wants to "raise the bottom line" doesnt mean its possible. Most people are just as good as they are gonna be, and you can't imbue another person with the drive to be better, you either have that or you don't, badgering people into quitting with overly grindy (relic chain) or meaningless overtuned (savage) content doesn't improve the health of a community, it just galvanizes the player base into people who quit because they hit a wall, and people who spend all day believing they are being held back.

    If you believe you are too good for the average difficulty of content, you beat the curve, be happy with that, its easier than blaming a bunch of strangers that you think just havn't been sufficiently abused into getting good.
    (12)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    644
    Dungeon be more and more easy ? i remember ampdaport was easy like the new ones.
    I think all this dungeon is too easy, but i think you need easy thing for new comers, the question is : it's even too easy for new comers ?
    Now for the savage raid, the problem is : to reach all the players, a normal Mode, extreme mode and savage mode should be the way to go.
    Mid Core FC don't have enough times for Savage like A1 to A8.
    (0)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by kensatsu View Post
    Dungeon be more and more easy ? i remember ampdaport was easy like the new ones.
    I think all this dungeon is too easy, but i think you need easy thing for new comers, the question is : it's even too easy for new comers ?
    Now for the savage raid, the problem is : to reach all the players, a normal Mode, extreme mode and savage mode should be the way to go.
    Mid Core FC don't have enough times for Savage like A1 to A8.
    you have easy things for new comers. leterally everything in the game... but you also need to realise that by the time a player gets to alex or extreme primals they're a long way past being a new comer....

    expert dungeons should be at least mildly challenging and every new dungeon should be slightly tougher than the last....
    what about new comenrs they need easy content. they'd have it. sastasha copperbell halitali totorak. the curve would increase gradually as they progressed. every dungeon they unlocked would be another step up that mountain. so when it came round to extreme primals and stuff like that players would already be half way up the mountain...

    the way the game is now everything is getting easier and easier. and players are still at the base of the mountain and haven't even begun to climb it yet... in another thread I said this is why the no bonus culture exists. because players still at the base of the mountain think they are near the top... and they clearly aren't... because they've not even started to climb..

    where if content actually got harder the further players progressed. by the time a player unlocked an extreme / savage raid, they'd be at least half way up the proverbial mountain of clearing it. instead of just standing at the base...

    I also thinki this is why the playerbase seems to be shrinking cos everything is so easy its boring and not all satisfying or rewarding.....
    (6)
    Last edited by Dzian; 03-01-2017 at 03:40 AM.

  5. #5
    Player
    Pallero's Avatar
    Join Date
    Feb 2016
    Posts
    33
    Character
    Paljero Nono
    World
    Alpha
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nabudis92 View Post
    meaningless overtuned (savage) content
    hahahahahaha
    (1)

  6. #6
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Why make difficult content when most of the people paying you money will never touch it?
    (2)

  7. #7
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HoodRat View Post
    Why make difficult content when most of the people paying you money will never touch it?
    Even if most people doesn't touch the harder content, it still gives most people the feeling that there's more to the game. I never raided during vanila WoW for example, this didn't mean that I couldn't think that seeing people running around in their purples were kinda cool. It gave me something to aim towards, that maybe someday I would have the same stuff as well.

    FFXIVs content doesn't at all give that feeling tho, since everything, except a few choice encounters, are VERY easy. And there's really nothing to make one aspire to do that content either, not even just hoping of doing it, since the rewards from them are really lackluster. Why even bother to try and become better, so that I might be able to tackle savage, when if I just wait a few weeks I'll be able to get better rewards with no effort at all?

    SE should really reconsider their patches, and the way they structure their content. The only relevant content is only ever the latest patch ones, and all else is just there to farm tomes in, or in a few cases repeatedly do for the relic. Maybe if they tried to make content last for longer than one patch, they wouldn't have to keep coming up with different weird reasons to go back to the other stuff?

    On topic: Yes, I was highly dissapointed in Proto. I didn't really have much expectations about him, but I at the very least expected him to be his own thing, and not just a trashmob in an already pretty stale 24-man dungeon.
    (2)

  8. #8
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HoodRat View Post
    Why make difficult content when most of the people paying you money will never touch it?
    People that touch it is not the same as people that finish it

    All we know about Gordias and Midas is a not accurate amount of full clears. We don't know how many have partial clears or how many have tried it at all.
    (0)

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