I have a thought on how endgame dungeons might be made more interesting:

Imagine a dungeon with only 2 bosses--a mid-dungeon boss and final boss--and instead of the standard trash, there were more random enemy encounters such as when Arges spawns in Aquapolis, dropping additional rewards like Gil or Materia; and the dungeon layout could be a little different each time, similar to the random floor patterns of Palace of the Dead--perhaps floor traps or party debuffs could even play a factor in certain areas.

My favorite aspect of dungeons are the boss encounters. I think for most people, it's the trash pulls that make Expert Roulette a bit of a hassle, and adding random elements could spice things up. Reducing boss encounters from 3 to 2 would ensure that total dungeon times (and development time) did not run too long.

Curious to hear what other people think! How can the endgame dungeon formula but tweaked to be a little more fresh?