You could argue that those items were paid for already with that month you were subbed during the event time. Missed the items? Pay the month fee like we did during the event by purchasing them on the Mogstation. /shrug
You could argue that those items were paid for already with that month you were subbed during the event time. Missed the items? Pay the month fee like we did during the event by purchasing them on the Mogstation. /shrug
Been years since using this forum. @_@
1) ever since I been back playing the game starting at about patch 2.5 there has been 2 new dungeons with every major patch.
2) New QoL items, features and gear are being released with patches
3) They had originally said a job like rdm would never come to the game due to limitations to be able to make the job work for the game while doing justice to the job
Money from FF14 was being channeled into FF15 when they went over-budget... I wonder if something like that is happening again...
No official statement may have been made about where the money goes that is made through the mog station but none the less it's still going into the company and the company needs income to be able to continue to thrive.
Don't forget the servers need to be maintained as well and then there is the customer service team that handles customer inquiries and issues. There is a whole lot to this that a lot if ppl seem to over look and a lot of staff working at SE, they are not a small little company making poor games on a cheap budget.
How do you think they are able to come up with a budget to make any new games? There has to be a profit margin to do that. Funding to make 14 probably originated from the income they got from 11.
But did FF15 really need an Anime, a movie, and an FF15 themed car as well? During ff15 development the quality of FF14 patches last year went way down. I don't mind if this game funds their other games, as long as this game doesn't suffer as a result.
1.) 2.5 and before had multiple dungeons per patch, 3 in my examples.1) ever since I been back playing the game starting at about patch 2.5 there has been 2 new dungeons with every major patch.
2) New QoL items, features and gear are being released with patches
3) They had originally said a job like rdm would never come to the game due to limitations to be able to make the job work for the game while doing justice to the job
Some proof: http://na.finalfantasyxiv.com/lodest...18d0d45bf52d59
http://na.finalfantasyxiv.com/lodest...735b3d4280abe6
Go back further if you want. I actually took part in the concern about why the cash shop was being expanded but dungeons were being lessened back when the announcement was made.
2.) Yes, we are getting new things. We have always gotten new things. However the rate at which we're getting them does not coincide with the increase in profit SE has received from the cash shop. Less dungeons than we used to get despite profit boosts from the cash shop are an example of this, actually an example of how an expanding cash shop has done the opposite of what the reason pro-cash shop people had for it supporting it in at least one way.
3.) Limitations was and still is to a large degree a really common, vague reason SE used/uses for not doing many things. I don't really see what RDM has specifically that made it impossible to implement without upgrades to the servers or whatever. Unless SE figures out some kind of way to make RDM play like TERA combat or something, it's going to fit in with the archetype of already existing combat in some way.
Last edited by Adire; 02-28-2017 at 06:01 PM.
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