:3 Hopefully by informing others who don't know they could see much better, and by reminding SE they have a litany of issues with their current system, maybe some time in the future when they're passing it around in a room they'll say "You know what, Houses! Lets do that again!" lol.
Ah okay, while I have no doubts the cash shop is valuable to SE both to give Yoshida more power to argue for more money but also for the company as a whole (investors want that sweet money lol) - it's difficult to say what without them telling us what they do with it... So I took the response as a "proof they're using money for inventory" and was like.. well.. maybe not? lol. It is proof they consider the shop helpful however.
IMO, besides that I generally don't like cash shops, SE just needs to tighten their ship and fix their delivery. In a lot of other MMOs that have it together you can't readily lose your purchase as there are commands to get them back (wtf is this lose your $20 wedding bangle thing? lol), stuff is account wide, there are processes to unban your account easily if a bunch of accidental credit card denials happen (like WoW, if your credit card gets silly - in FFXIV you have to hope a thread on reddit explodes, that's not acceptable). "But this MMO lets you throw $100 down without getting anything!" ... -_- yea that's a good system, lets put that everywhere!! lol.
As well for an MMO that likes the cash shop they should consider EQ sort of earn cash shop money via your sub, that'd probably lower tension around it (lower not remove). So say you could buy the moogle mount if you subscribed for 6 months, which would be a very hopefully feature in the defense of unique items in the shop (I'm thinking SE side, "nothing we add cannot be obtained through regular participation in our game~!"). Or consider something more like Wild Star where the last time I looked, nearly every single item in the cash shop can also be obtained by playing and not paying extra (there was an in game cash shop currency or something).
SE could make their cash shop significantly more acceptable if they want, for morale, and perhaps for more income (if you had the choice of getting 4 trees for $12 I bet quite a few more purchases would be made, vs 1 for $5, with the ID tag of LotR added as well). Making it feel less clunky and friendly would shut down forum fights more often and to SE's benefit (as I've seen on other games where the CS isn't so, the forums would usually come to the defense of the company instead against the shop).
Imo, $7 for an emote is too much, it should be like $3 but I think if they had a currency on sub thing more people would not care about the price (within reason, $50 emote? gtfo lol).
A random quip would be that I think their cash shop looks disorganized with a non-AAA tier presentation, a rather pointless issue but yeah haha.
I agree with an official parser option (NOT CASH SHOP), I'm thinking Mods like WoW, maybe an official mod for PS4 players to easily rely on, but I don't agree that parsers would make people's lives harder like commonly suggested on the forums.
I already see and know people get excluded because of and in the name of (false reference to) parsers, the difference here is they pick silly wording strategies to basically say "I saw your parse, I don't like it, so I'm going to be rude to you". False reference would be like "I want to leave this party, but don't want to get yelled at too much, so I'll say everyone's DPS sucks" and someone else would assume they're running a parser. I don't think there will be more rude players with parsers, just how you get that information will be /better/ with parsers, you'll at least know if they're full of fake kupo nuts or not. Players will be able to see if they're doing poorly and improve, that'll be the biggest change imo - rude players will still be rude regardless. I mean evidence of this issue is the whole meta Paladin / White Mage treatment, even though we don't have a parser the information from parser is already available and will not change if SE trys to ban them harder, the damage from parsers is already done, lets get the bonuses from them already. It's annoying to me to see them delayed/not added because we already suffer their consequence of more informed meta choices, and people using them in the shadows, so all we're doing now is losing out in the benefits (like better discussions on balance on the offical forms, reliable self improvement, better tips to others, knowing when a rude player is just talking crap and doesn't know their own job).
HAI!!! We will wade into the battlefield together and I will prove my honor! "TASTEAH MAI BLADEE!" .. oh wait, wrong game.. W.e!![]()