Quote Originally Posted by DJMau View Post
Do people even know what "pay to win" actually means? Is the potion giving you stupidly boosted stats? Is it giving the user access to broken gear not available in game or only accessible after an insane amount of playtime? I'm pretty sure the answers are no and no. Ragnarok Online is a better example of the 'pay to win' argument with stupid op gear and upgrade items only available from it's cash shop. The only things in this game's cash shop are dyes, some mounts, some furniture, clothes and QoL stuff.

A jump potion is not 'pay to win' it's 'pay to catch up'. There IS a difference.
Yeah, it's something that "P2W accusers" never acknowledge and will never see reason about. You can explain that P2W is being able to get an advantage that cannot be obtained any other way except spending real money until you're blue in the face, and they'll never listen. Of course, the sole exception being if the time acquisition to acquire it without real money is ridiculously long proportionate to the cost. That's something the other poster above me doesn't get. Companies don't dictate what people are willing to pay to skip and hour of grind... customers do. It's economics, pure and simple.