Quote Originally Posted by Kaedan View Post
I don't decide what the Time:Value ratio in regards to the MMO industry is. That's pure economics. Some F2P games only charge $0.80 to skip an hour of acquisition time. Others, like WoW, are closer to $1-2. Some more expensive games are $3-4 per hour. But the industry average is $1-3.

Quote Originally Posted by Kaedan View Post
Yes, they did. They worked for the money that they used to pay for it.

Just because they didn't work in-game doesn't make their work any less valid. If someone doesn't have the time to play enough to max out their tomes every week and do Dun Scaith or rare hunts, then it's perfectly fair for them to trade time for money. That is reality. Time is money and we trade time for money every day. That's economics and society.

And your accusation that it would be pay to win is false. It would only be pay to win if you couldn't earn the gear normally through playing the game in a reasonable amount of time proportionate to what the cost of the gear would be in real money.

Not saying they should or shouldn't do it... I have no horse in that race and don't care. But there's nothing detrimental or "un-balancing" about it, and definitely not pay to win. It's just trading time for money... which is a daily reality.
$1-$2 an hour is not a reasonable amount of time proportionate to the cost of gear in real money. that's what the company believes players would pay for an item, hence bar lowered from reasonable and proportionate to what would sell and would be 100% pay to win