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  1. #11
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by AmalonStar View Post
    1) ever since I been back playing the game starting at about patch 2.5 there has been 2 new dungeons with every major patch.

    2) New QoL items, features and gear are being released with patches

    3) They had originally said a job like rdm would never come to the game due to limitations to be able to make the job work for the game while doing justice to the job
    1.) 2.5 and before had multiple dungeons per patch, 3 in my examples.

    Some proof: http://na.finalfantasyxiv.com/lodest...18d0d45bf52d59
    http://na.finalfantasyxiv.com/lodest...735b3d4280abe6

    Go back further if you want. I actually took part in the concern about why the cash shop was being expanded but dungeons were being lessened back when the announcement was made.

    2.) Yes, we are getting new things. We have always gotten new things. However the rate at which we're getting them does not coincide with the increase in profit SE has received from the cash shop. Less dungeons than we used to get despite profit boosts from the cash shop are an example of this, actually an example of how an expanding cash shop has done the opposite of what the reason pro-cash shop people had for it supporting it in at least one way.

    3.) Limitations was and still is to a large degree a really common, vague reason SE used/uses for not doing many things. I don't really see what RDM has specifically that made it impossible to implement without upgrades to the servers or whatever. Unless SE figures out some kind of way to make RDM play like TERA combat or something, it's going to fit in with the archetype of already existing combat in some way.
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    Last edited by Adire; 02-28-2017 at 06:01 PM.