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  1. #1
    Player
    guse1321's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Asura Flair
    World
    Excalibur
    Main Class
    Black Mage Lv 61
    (14)

  2. #2
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Its sad how SE are charging for stuff u should be able to get in game like, sleipnir from odin, bennu should been a drop from t12, we already have death and flip animation yet they are charging us for a emote single character version of it.
    (10)

  3. #3
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Hi SE how about that gil that ppl been stack piling up because the game basically have zero gil sank, why not let veterans player trade them for mogstation item, while casual can purchase them with their $.
    (6)

  4. #4
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    So long as there are willing ppl to buy stuff off the mog station it'll always be there.

    Think about it a little here......... With the extra income they get from the mog station they can afford to put more time into developing new content and new jobs for our enjoyment. Their staff and development team don't work for free, no one works a job for free everyone needs an income to survive.
    (0)

  5. #5
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by AmalonStar View Post

    With the extra income they get from the mog station they can afford to put more time into developing new content and new jobs for our enjoyment.
    There is no official statement or source for this. If this is not coming from Yoshi himself but the People above him in their Job Positions, that Money sure will go into something different and not into FFXIV.
    (11)
    #GetSelliBack2016

  6. #6
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by AmalonStar View Post
    So long as there are willing ppl to buy stuff off the mog station it'll always be there.

    Think about it a little here......... With the extra income they get from the mog station they can afford to put more time into developing new content and new jobs for our enjoyment. Their staff and development team don't work for free, no one works a job for free everyone needs an income to survive.
    Haven't seen a whole lot of content quantity/quality increase coincide with the cash shop's addition and expansion yet, just saying. We used to get more than 2 dungeons per patch even, now we don't....seems like if anything, we're going in reverse.
    (10)

  7. #7
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    You could argue that those items were paid for already with that month you were subbed during the event time. Missed the items? Pay the month fee like we did during the event by purchasing them on the Mogstation. /shrug
    (0)
    Been years since using this forum. @_@

  8. #8
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Adire View Post
    Haven't seen a whole lot of content quantity/quality increase coincide with the cash shop's addition and expansion yet, just saying. We used to get more than 2 dungeons per patch even, now we don't....seems like if anything, we're going in reverse.
    1) ever since I been back playing the game starting at about patch 2.5 there has been 2 new dungeons with every major patch.

    2) New QoL items, features and gear are being released with patches

    3) They had originally said a job like rdm would never come to the game due to limitations to be able to make the job work for the game while doing justice to the job
    (0)

  9. #9
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by AmalonStar View Post
    Snip
    Stop saying CS is a good thing, you're wasting your time.

    CS in a sub based MMO is an aberration
    (15)

  10. #10
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by AmalonStar View Post
    1) ever since I been back playing the game starting at about patch 2.5 there has been 2 new dungeons with every major patch.

    2) New QoL items, features and gear are being released with patches

    3) They had originally said a job like rdm would never come to the game due to limitations to be able to make the job work for the game while doing justice to the job
    1.) 2.5 and before had multiple dungeons per patch, 3 in my examples.

    Some proof: http://na.finalfantasyxiv.com/lodest...18d0d45bf52d59
    http://na.finalfantasyxiv.com/lodest...735b3d4280abe6

    Go back further if you want. I actually took part in the concern about why the cash shop was being expanded but dungeons were being lessened back when the announcement was made.

    2.) Yes, we are getting new things. We have always gotten new things. However the rate at which we're getting them does not coincide with the increase in profit SE has received from the cash shop. Less dungeons than we used to get despite profit boosts from the cash shop are an example of this, actually an example of how an expanding cash shop has done the opposite of what the reason pro-cash shop people had for it supporting it in at least one way.

    3.) Limitations was and still is to a large degree a really common, vague reason SE used/uses for not doing many things. I don't really see what RDM has specifically that made it impossible to implement without upgrades to the servers or whatever. Unless SE figures out some kind of way to make RDM play like TERA combat or something, it's going to fit in with the archetype of already existing combat in some way.
    (10)
    Last edited by Adire; 02-28-2017 at 06:01 PM.

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