Let's propose some real balancing while we are at it. And yes, I understand some people will be unhappy if they are playing these jobs. But I was maining SMN in PvP for more than 2 years and after the nerfs I was forced to switch it to jobs I don't enjoy as much but which still give me better results than nerfed summoner. I see no reason why there can't be more balancing to make things fair.

WAR: Fell Cleave 500->350 potency. Burst is way to strong, even stronger than SMNs which is supposed to be a proper dps.
MCH: Between the Eyes 150->120, Gass Round 200->150. A completelly broken job with broken and long burst.
BLM: Fire IV: 280->220, Fire III 240->200, Firestarter proc damage halved. Should also have distance penalty like physical ranged dps.
SMN: not a lot of successful SMNs left after nerfs. Give back full Painflare and Deathflare potencies, give dots 1 or 2 more ticks duration.
PLD: Cover should protect against spells, Hallowed Ground should be instant.
WHM: Sacred Prism is way too OP, its like half minute long tank LB. Make it shorter but reduce spells damage too.
NIN: Increase Shade Shift to 40% HP and make it absorb magic damage too (notice how the PvP balance lacks magic defence yet?)
SCH: Reduce Adloquium MP cost.
DRK: Make Carnal Chill AOE effect with longer duration.
MNK: I guess I'll ignore it because I'll get a lot of hate mail.