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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50

    Why are the high summoner's armlets rigid?

    Wasn't the whole point of the outfit to be something that flows with movement..? Instead we get something that looks like plastic wings attached to your arms?
    (17)

  2. #2
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    279
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Scholar Lv 100
    It really does need a cloth dynamic to it, even if it's just a little bit. It's way too stiff.
    (5)

  3. #3
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    ps3 limitations please understand.

    (tho it looks like the arm flappies the samurai gets will be sufficiently flappy)
    (4)
    ~sigh~

  4. #4
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Roda View Post
    ps3 limitations please understand.

    (tho it looks like the arm flappies the samurai gets will be sufficiently flappy)
    Quoting for visibility. I also noticed this immediately when I saw the trailer, his sleeves were like jelly.
    (1)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  5. #5
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    Maybe all get better in june with stormblood.
    (1)

  6. #6
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    At some point in 3.x they seemed to forget how to make a lot of things flappy in general. My favourite legwear (Dragonskin trousers) have flappy bits which look ridiculous sticking out when my legs are bent.
    (6)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Serilda View Post
    At some point in 3.x they seemed to forget how to make a lot of things flappy in general. My favourite legwear (Dragonskin trousers) have flappy bits which look ridiculous sticking out when my legs are bent.
    The skirt responds to movement and wind with all its clipping glory. No idea why they were suddenly afraid of it on the arms...
    (4)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    It's more a matter of, skirt movement is something they designed a long time ago, and it is common to all kinds of garments. It's not as though skirt movement is random - it's a scripted movement pattern that moves in exactly the same way every time. Use a weaponskill, and your skirt will flare out in the same way each and every time - that pattern of movement was designed to go along with that weaponskill.

    The floppy sleeves are a new piece of equipment, and dangle in a way that no previous piece of equipment has. New movement patterns would need to be designed for each and every action you can take in the game. Running, fighting, weaponskilling, even just standing still in the wind. Or, they can just leave them stiff as cardboard. Can you guess which is the easier solution?

    I doubt they'll ever fix this. Just take a look at Mi'qote female's default /doze on bed position while wearing a skirt. It's still a tent, after all these years!
    (3)

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LineageRazor View Post
    The floppy sleeves are a new piece of equipment, and dangle in a way that no previous piece of equipment has. New movement patterns would need to be designed for each and every action you can take in the game. Running, fighting, weaponskilling, even just standing still in the wind. Or, they can just leave them stiff as cardboard. Can you guess which is the easier solution?
    For that price I would have hoped they would have been willing to put a tiny bit more effort in. Silly me, yeah... too bad we can't get a refund :/
    (10)

  10. 02-28-2017 11:36 PM
    Reason
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