
Originally Posted by
Nixxe
Yes, I assumed constant healing, but I also assumed zero buffs, even self buffs, and no use of any abilities other than the smallest single target heal, no Sect, no Benefic II, no Bole, no Aspected Benefic, no nothing. Even in doing so, the healing required was less than half of the potential output. You now say that the damage you stated originally is less than half of the actual damage. I don't know if this is just an updated figure for the tank or the total damage to the entire group, given that it's such a drasticallydifferent number. In either case, I am quite confident that it is a healing requirement that can be met, even if it might get a bit sketchy. Besides, the healer can basically just stand still the entire run in both Sohm Al and Baelsar's Wall. There is a minimal amount of movement required for either instance, except for maybe the Griffin or if you're really unlucky with targeted abilities, so I don't think it's an unfair assumption. I specifically left out everything that could be done to increase your healing to compensate for that though.
Look, I am probably mediocre at best. Even still, I have simply never found a dungeon group I couldn't work with or one that really required me to stress out about stuff. So I find it a little hard to believe that there's some huge problem out there that requires a systemic resolution of the type you're proposing, when in reality I think it would be much simpler if you took a few deep breaths, perhaps lowered your expectations a bit, and just work with what you got. If it's really that bad, you can always leave the group and try again later.