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  1. #1
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    That is not how it works.. but ok i guess?

    You are assuming you just stand there in one place, healing one person at a constant rate, nothing in the game works like this. there is spike damage and everyone was taking such hits because things did not die fast enough and the PLD was just using hallowed ground randomly. it was 931k total btw

    You are right on one thing though, this party made my friend unable to do any kind of dps.

    You go in sohm al hard with max pull sizes and slow dps in that healing gear and see how well that works out for you. A healer shouldn't be on a constant healing rotation unable to do anything else in an expert dungeon, consistently worrying about "will this heal go off in time so we do not wipe"
    Yes, I assumed constant healing, but I also assumed zero buffs, even self buffs, and no use of any abilities other than the smallest single target heal, no Sect, no Benefic II, no Bole, no Aspected Benefic, no nothing. Even in doing so, the healing required was less than half of the potential output. You now say that the damage you stated originally is less than half of the actual damage. I don't know if this is just an updated figure for the tank or the total damage to the entire group, given that it's such a drastically different number. In either case, I am quite confident that it is a healing requirement that can be met, even if it might get a bit sketchy. Besides, the healer can basically just stand still the entire run in both Sohm Al and Baelsar's Wall. There is a minimal amount of movement required for either instance, except for maybe the Griffin or if you're really unlucky with targeted abilities, so I don't think it's an unfair assumption. I specifically left out everything that could be done to increase your healing to compensate for that though.

    Look, I am probably mediocre at best. Even still, I have simply never found a dungeon group I couldn't work with or one that really required me to stress out about stuff. So I find it a little hard to believe that there's some huge problem out there that requires a systemic resolution of the type you're proposing, when in reality I think it would be much simpler if you took a few deep breaths, perhaps lowered your expectations a bit, and just work with what you got. If it's really that bad, you can always leave the group and try again later.
    (1)

  2. #2
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nixxe View Post
    Yes, I assumed constant healing, but I also assumed zero buffs, even self buffs, and no use of any abilities other than the smallest single target heal, no Sect, no Benefic II, no Bole, no Aspected Benefic, no nothing. Even in doing so, the healing required was less than half of the potential output. You now say that the damage you stated originally is less than half of the actual damage. I don't know if this is just an updated figure for the tank or the total damage to the entire group, given that it's such a drasticallydifferent number. In either case, I am quite confident that it is a healing requirement that can be met, even if it might get a bit sketchy. Besides, the healer can basically just stand still the entire run in both Sohm Al and Baelsar's Wall. There is a minimal amount of movement required for either instance, except for maybe the Griffin or if you're really unlucky with targeted abilities, so I don't think it's an unfair assumption. I specifically left out everything that could be done to increase your healing to compensate for that though.

    Look, I am probably mediocre at best. Even still, I have simply never found a dungeon group I couldn't work with or one that really required me to stress out about stuff. So I find it a little hard to believe that there's some huge problem out there that requires a systemic resolution of the type you're proposing, when in reality I think it would be much simpler if you took a few deep breaths, perhaps lowered your expectations a bit, and just work with what you got. If it's really that bad, you can always leave the group and try again later.
    You are issuing the point! it has nothing to do with YOUR ability to heal, but other people! This thread is not a thread in saying AST lacks healing power. It is a thread about DPS and others bypassing the level requirement to enter by using gear they should not be using and lacking knowledge to do rotations. If stuff is kept alive on mega pulls for too long you have to heal too much. Also I thought it was clear what i was talking about, the PLD alone took 400k damage, the total healing was 914k because there is 3 other people to heal besides the PLD? if the PLD is raining consonant damage, while the other 2 are getting hurt here and there, you do not have enough time to single heal people and you have to use the weaker AOE. This becomes stressful because then your praying the cure goes off before you wipe.

    I really do not know what your objective is, but the point is people bring gear to DFs that they should not be using, while lacking skill because it is too easy to get though the game, stressing healers and others to carry. So this is what the thread is about, not how easy it is healing people in expert that know what they are doing in 270 gear letting EoS do all the work.

    You can try question all you wait on how my friend shouldn't be stressed but it happened, and it took her 1 hour to calm down after. rotation tutorials are NEEDED
    (1)
    Last edited by Ama_Hamada; 03-01-2017 at 08:21 AM.

  3. #3
    Player
    Slevin_Impudicus's Avatar
    Join Date
    Jul 2015
    Posts
    102
    Character
    Slevin Impudicus
    World
    Faerie
    Main Class
    Archer Lv 70
    "[Dev suggestion] More strict stat checks when entering duty finer/tutorial tests
    Notice I said stat checks, not gear level. It is too easy to bypass the gear level requirement." (from the opening post)

    You started completely off base with your dev suggestion. At least you are starting to get to the real problems (manipulated iLvl avg, rotations, DPS taking avoidable damage). BRD using Det is not one of those problems (not even close).
    Sort of sounds like mismanaged pulls to be honest (tank not adapting to the dmg output of the party). Healer is usually the one person the tank asks about bigger pulls. Next time maybe your friend can ask the tank to back off a bit on the "mega pulls" if the healing required is overwhelming her.

    Maybe if the Devs introduced an out of combat heavy effect for the tank that was based on healer MP level... (joking, but sort of not).
    (0)