


No. I need seals. We all have the right to need.I am getting sick and tired of finding a piece of gear I need for one of my Job classes and someone with higher lvl gear who clearly doesn't need it anymore goes and hits the "Need" button anyways and snatches it away!
Higher levels geared players should NOT have the ability to do that and needs to be changed where they have to gamble with their luck through the Greed command like everyone else who's Job class doesn't relate to a certain piece of drop gear in a dungeon.
My need is just as great as yours. Buy gear or save tomes like everyone else.
Last edited by Youkulm; 03-01-2017 at 06:38 AM.

I am confused and hoping you are sarcastic. My statement, that you quoted, is based on two players playing the same class/job, with different ilvls, and not on two players playing different roles. You might need to read the other two ways I loot gear. If anything, my personal looting benefits different roles.

Im sorry but that sounds stupid ! the higher ilvl player needs those gear for glamour / GC turns in !
if you want to blame anything blame your luck !
more over you can ask nicely if you can have that gear some players wont mind and some will refuse !
Last edited by Konakyun; 03-01-2017 at 02:30 PM.



iLvl gating of the Need feature is impractical anyway because if i have to intentionally gimp my equipment to make sure I can roll Need then it's as simple as a handful of crafts or a visit to one of my retainers. All this does is hurt the other people in my party.

In many other mmos progression gear from dungeons was just used for that purpose, to upgrade ur stats. The only other thing that you could do would be vendor it. for this reason needing on piece of gear that isnt an upgrade on ur current gear is frowned upon.
This game works differently, they put effort on making old content relevant. there has to exist reasons for players to go back to old content and run it im order to make it relevant.
In this idea amongst other things comes dungeon gear, we can do a lot with it as many of u have pointed out and many players do run old dungeons just for the single purpose of glamour, oportunity for gc seals and desyn... (Tomes from roulettes...)
It my Idea that the current system is working well. What many of us do is, If we are looking for upgrade of gear or just looking for a specific gear, we just ask at the beginning and normally from my experience works very well.
Do you think you're the only person in the dungeon who needs GC seals or desynth items? It's not like trading in gear is restricted by job. What makes YOUR want to trade in an item for GC seals or to desynth it more important than the rest of the group's?
Need is for equipping - that's why the Need button is restricted by job/class. Greed is for everything else. If you need for seals or desynth, you are taking advantage of the system in an unfair way and deciding that your want is more important than everyone else's who also want that item for the same thing you do.
Need is used by class as a reason on why you need it. If your playing that role why shouldn't you have first pick? Need is not just for equipping. How ever a player wants to use it for...is his / hers personal need. If you need a specific type of equipment people should stop complaining and play that role. That or communicate before hand and ask for it. Otherwise it's fair game. In no way shape or form is that manipulating the system. Hence why SE added the function for loot rules/ master. YOU could start your own party and set those options to greed only. Not likely people will join as fast. If you think about it, it's a type of guarantee for people to stop complaining about rng lot numbers. WE ALL PAY for the service, guidelines are given, and team communication is important. As a tank / mentor I've yet to be in a group that doesn't pass on an item that is needed by someone else if they just ask. If you see it as an expectation...well, welcome to the harsh reality. "He who speaks will be heard"Need is for equipping - that's why the Need button is restricted by job/class. Greed is for everything else. If you need for seals or desynth, you are taking advantage of the system in an unfair way and deciding that your want is more important than everyone else's who also want that item for the same thing you do.
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Last edited by ManuelBravo; 03-02-2017 at 06:18 AM. Reason: limit
Already covered this: because turning something in isn't restricted by class... you aren't the only person who wants to use it for turn-in purposes. By rolling need for seals/desynth, you are asserting that your want takes priority over other people's for an arbitrary reason that doesn't actually apply to what you want to use it for.
I use it mainly for CS for items to craft relics for one. Some items are needed and can only be obtain by company seals. I tried looking for your profile on loadstone, didn't see it by the way, and notice most people who are complaining either don't craft or even bother with relics. I personally see it as a need. If someone really needs something I will be more than courteous to them. As an expectation however don't think so. Here is a simple example. If like to farm tomes and gear for CS. I go as a tank because I like to have control over speed runs. If I want to make 20k in seals how many runs do you think I would need to do if I use greed vs need? It's simple a lot more. What if one run nothing but healer drops happen ? If healer already has item on inventory they won't be able to get it. Hence pass is only option. The system is fair, people who don't communicate complain. I also craft does that I mean I should only greed and keep doing runs until RNG sees it fit? Not likely. If I need it, regardless the reason, it would be up to me. Now if your farming gear for an upcoming job you plan on leveling later on...well what can I tell you start playing that role or craft.I try to farm 80k in CS in min 2 days how much time would you spend farming seals otherwise? Most won't even bother and is all based on dedication and what they want to accomplish.Already covered this: because turning something in isn't restricted by class... you aren't the only person who wants to use it for turn-in purposes. By rolling need for seals/desynth, you are asserting that your want takes priority over other people's for an arbitrary reason that doesn't actually apply to what you want to use it for.
Last edited by ManuelBravo; 03-02-2017 at 06:39 AM. Reason: limit
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