the way that every MMO has worked in the past new gear that comes out with new content makes old gear obolete. this is why hardcore players go nuts over new content and burn through it so they can be first to have the new gear. i don't think its coincidence that OPs thread is titled "only 2/5 endgame content viable, why?" to answer that question because OP thinks oly 2 pieces of gear are worth getting. and in a few months the best gear will come from other places but still only 2 places will be worth going for OP
so some1 said earlier this is an MMO and not an RPG, i completely agree ppl should not think of an MMO dungeon the same way they think of an RPG dungeon. in an RPG the majority of the time you do a dungeon to progress further in the game. MMO dungeons have a different purpose. ppl think the reason for a dungeon in an MMO is for great loot, this is wrong. the reason for a dungeon in an MMO is to give players a place to interact together. MMO Massively multi-player, the emphasis is on the multi-player. RPG and MMO have loot in common when it comes to dungeons, its not the focus its a bonus
and its ppl that think of a dungeons as a way to aquire the best gear and only that as a purpose for a dungeon are the ones upset by lack of content