That's what I'm getting at. I'm not saying nerf crafted gear. Just buff gear from other endgame events.


That's what I'm getting at. I'm not saying nerf crafted gear. Just buff gear from other endgame events.
They don't have to buff it. Just make it moar Unique.
They should introduce traditional specialized gear. Take "Ribbons" for example. Ribbons traditionally guard against all debuffs. Will they be useful in every situation? Nope... but everyone will want to have one just in case.
That's what they should do... STR/DEF will always get higher as people level up until cap, however, some benefits should come only from special gear.


The XI approach, I agree. If they're going to do western style, they shouldn't half ass it like they are. XI style, "old school," I guess, until 2.0. Then in my opinion, they can go with a more complete western style if they so choose. This is all opinion, though.


Easy answer, if they make Raid gear still good, then hardcore who play on 1.18 will not need to farm any gold key, nor fighting Ifrit.
I m pretty sure 1.21 will have Garuda item better than all Ifrit weapon.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0


Only reason gear lasted a long time in xi was because of gear swaps that's the only reason.Kind of wish they'd adopt FFXI's progression system where gear lasted more than a few months. There were at least a couple pieces of gear that lasted throughout the game that you got from sky even when you were doing Dynamis and Limbus and stuff. They focused more on sidegrades than totally ditching your gear every time a new dungeon was put in. When level caps are raised is when gear should get drastically better.



I like doing content just for the sake of doing it, but once you've done Ifrit 50+ times it gets kind of old.
Darkhold on the other hand I totally despised and never did it after my first foray into it. There's something seriously jacked about the mechanics of training through every trash mob so you can get some loot. I hate throwing comparisons at WoW, but why not make it where you have like 5 CHALLENGING trash pulls (Tempest Keep anyone?) then a boss, then some more, then another boss, etc.
If you actually did Darkhold legitimately, it'd take anywhere from 30-45 minutes just to kill the trash BEFORE Ogre. I thought the timer was pretty unnecessary as well, and this was a big reason why you HAD to train through the mobs. Any other "raid" in any other game isn't timed and you can do it at your leisure, meaning you could actually take the extra 30-45 minutes to kill the mobs that they purposefully placed in your way in the first place.


problem craftin is a RMT gold mine, all the best money comes from being a crafter you can sell items and charge for materia melding cant get no better than that. and of course they can sell tons of easy to make gil online.And part of the reason for that is everything is R/EX and THAT is due to trying to circumvent the RMT.


I agree with this philosophy. The latest crafted gear should exist alongside the older "event" gear and both should be obsoleted by newer "event" gear, but not before.Maybe Stronghold drops aren't useless, but DD, World NMs and Faction sure as hell are. This guy [Ronik] has it down, in my opinion. Crafted gear should be entry level, unless you're willing to be bold and do forbidden materia, then it should be on raid level, but obviously cost a great deal. Then there needs to be entry level endgame, and then endgame to really look forward to as only the best of the best being able to tackle with the best gear achieved from difficult battles.
Events should be fun regardless of any gear rewards. The Ifrit fight is fun reward or not, but if I am fortunate enough to get a weapon I can use, I certainly don't want to feel guilty having it equipped. Same should be true of other current endgame events. And that really should be all endgame events at this point in the game. And yes, level 50 is the current endgame.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
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