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    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61

    NIN: Shukuchi could be better...[Rework?]

    Among other abilities that feel unessessary in the rogue and Ninja catagory, i just want to take this time to discuss Shukuchi.

    Shukuchi is not a bad ability when executed quickly. it gives the caster enough time to use actions that usually takes a while to cast as well as using specific items.

    the only problem is that i feel as if the ability overall mechanics and use feel unnecessary, hence why it is useful only when used "quickly". to add, i understand (or maybe im mistaken) that Shukuchi's limitations are for the benefit of not abusing it to decrease travel time.(hence why the ability has limited range and such a long CD)

    i feel as if the ability could be simplified to the point where the user is not required to use actions such as pointing were to go, as well as modify its utility to make it more useful. all this without breaking the game's mechanics.

    thoughts?

    best suggested concepts:

    Quote Originally Posted by Zojha View Post
    I just wish it was a simple Shadowstep as you know it from dozens of other games - Instantly move behind (to the rear of) the selected target. Bonus points if you allow people to queue Trick Attack right after.

    The only thing I ever found it useful for is cheesing draw-in mechanics, such as the platform tilt in Sophia. That aside, even when macro'd, it's egh. You can't even use it to get out of AoE indicators quickly, because you're considered at the starting location until you pop up at the end - that's only worth it at max range and even there, running isn't much slower. It's just a rather pointless ability overall >_>
    Quote Originally Posted by Shurrikhan View Post
    Heck, you could blend that and the Blade & Soul style, and make it so that you can control where you land relative to the enemy through movement control during a very, very feint remaining delay, with perfect evasion during the transition and the ability to pop oGCDs in-travel with no animation time/lock past exiting Shukuchi (e.g. Shadeshift). Also, increase the range by 5 yalms, and use a modified CD, an average of the flat 1-minute CD and only the portion the maximum range used (half range, 30 seconds --> 45 once averaged).

    There, now that's a Shukuchi.

    (Technically just plugging from a HW NIN prospective abilities thread from... way back when, which I'd hoped to tie into a thematic resource, for which this would be a Shukuchi variant available on 'shaded' targets...)
    Quote Originally Posted by Jandor View Post
    I can never use them fast enough to matter. Wish jobs that got them could just bind them to double tapping a direction.
    Quote Originally Posted by Blueyes View Post
    Personally I wish both Shukuchi and Aether Manipulation would just automatically send your character the max distance in front of you if you don't have a target selected. If you do have a target selected you'll travel to that exact spot or the furthest you can travel towards the position of your target.
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    Last edited by Mysticdraggon; 03-05-2017 at 07:26 AM. Reason: created a concept list based on feedback