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  1. #1
    Player
    Normalizer's Avatar
    Join Date
    Aug 2014
    Posts
    170
    Character
    Esmond Rainer
    World
    Odin
    Main Class
    Scholar Lv 70
    Well now i see you mentioned chain pulling, and even for chain pulling i wouldn't recommend to pull as dps, here is the reason:
    - dps in ffxiv can't take too much hit, esp. as caster you will die very soon unless healers babysit your HP. Some jobs that can take more hit than other are drg and mnk, but even them won't last very long. And for leveling dungeons, as a healer i got many paper tanks in low gear that i have to babysit their HP already, and i will be appreciated if i don't have to also take care of the other dps who is nearly death because he decided to pull :P

    - it's not easy for a tank to take back aggro without using provoke (with quite long cooldown). it's not impossible without provoke but it's extremely stressful to do so, and esp. when the tank also need to hold other mobs at the same time.

    - as a healer who dps, i need mana for holy :P Your mana only regen at normal speed out of combat. That is why i hate chain pulling, even when tank do it. Chain pulling means i have less mana for holy.
    (8)

  2. #2
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    We had a wipe almost, just now, and my friend wanted kick the BLM on the spot because how rushed it was, not letting people get there.

    I really do not get the need to haste pull, just let the tank go at the pace they are comfortable with. All you are doing is stressing the healer and tank without speeding up the run any. They are within full right of kicking you.
    (9)

  3. #3
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Another thing to consider is, the idea of pulling extras for the tank can actually slow the run down rather than speed it up. If you're taking excess damage grabbing those extra mobs, not only does the tank have to stop his own dps to pick them up but so does the healer who has to heal you. While tank and healer dps arent a match for actual dps classes, reducing them or outright eliminating them because they have to pick up your adds or heal you, can end up resulting in no time gained or actual time lost, especially if someone (or everyone) dies because of the overpull.
    (6)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  4. #4
    Player
    Emerald_Swords's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    92
    Character
    Jay Ichijou
    World
    Coeurl
    Main Class
    Dark Knight Lv 74
    It only gets better if you decide to play the game properly.
    (12)

  5. #5
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    "no-one dying" is not a good metric to justify a dps pulling extra mobs being OK.

    If no-one dies, it's because the healer's working overtime healing you, which also then means the tanks has to run round collecting the mobs that are now on the healer. More time both of them are having to do this, the less time they are both dpsing the mobs. in lvling dungeons, clericed healer can easily top the dps

    tl:dr you "speeding up" the run in this way isn't speeding it up at all, its almost certainly slower, and also forcing them to work harder just to keep you off the ground.
    (9)

  6. #6
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Pulling mobs all depends on the game really with XIV only the tank should be doing the pulling, they're the one that gets to decide on the pace for the dungeon. As a tank when you get a dps that keeps pulling mobs they have to chase after those and trying to maintain aggro on everything can get to be a challenge sometimes, typically when a dps keeps pulling after being requested not to usually does result in getting them getting kicked. From a healers perspective you have to heal a lot more and heal more ppl than you needed to because of a dps pulling extra mobs, if a tank choose to pull those mobs yes there is still more healing but it doesn't end up being all over the place. For me if a dps is pulling mobs and has been requested not to if I'm healing (now this may sound mean but....) I will usually let the dps die and solely focus on keeping myself and the tank alive and trying to keep the other dps alive but they're still third on the priority list.
    (3)

  7. #7
    Player
    Raige's Avatar
    Join Date
    Oct 2012
    Location
    Limsa-Lominsa
    Posts
    88
    Character
    Raige Osata
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    After 8 pages of debates between the OP and everyone who plays the game, my question is: How do you feel now about the issue, OP?
    (7)

  8. #8
    Player
    sandyshbl's Avatar
    Join Date
    Feb 2017
    Posts
    17
    Character
    Ima Goldfish
    World
    Diabolos
    Main Class
    Black Mage Lv 56
    Quote Originally Posted by Raige View Post
    After 8 pages of debates between the OP and everyone who plays the game, my question is: How do you feel now about the issue, OP?
    Thanks for a constructive post.
    What I will do now: Ask at beginning if we can pull fast/not care about aggro so much.
    What I learned: I feel that one poster's comment about the 90/10 assertion holds true based on these 8 pages. 10% gave constructive criticism REGARDLESS of whether they disagreed with me or not.

    Just based on this thread I generalize two groups: 1. People who weren't personally offended and offered good advice, whether they agreed/disagreed with me or not.
    2. Those who were personally offended by use of 'kids', or perhaps they were wiped by their dps in a similar fashion and I'm bringing up a similar topic, so I'm the subject of their anger projection =).
    (0)
    Last edited by sandyshbl; 02-27-2017 at 09:39 PM.

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by sandyshbl View Post
    What I will do now: Ask at beginning if we can pull fast/not care about aggro so much.
    Just to mention it because you might not know this (because maybe its different in other games?):
    "Not caring about aggro so much" isnt really an option in this game - not so much because the mobs are hitting hard, but also because they can interrupt casters (aka: dps-loss and no healing going off) and melee-classes often having positional-attacks that they cant use when they're facing the mob (and the mob will spin with them when they're having aggro) and that again would be a dps-loss.
    It really is in everyones best interest to let the tank do the tanking and trust their judgment how much they and the group can handle.
    (12)

  10. #10
    Player
    Newmanxeno's Avatar
    Join Date
    Oct 2016
    Posts
    331
    Character
    Francia Alto
    World
    Seraph
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by sandyshbl View Post
    What I will do now: Ask at beginning if we can pull fast/not care about aggro so much.
    I don't know if it's the "kids" comment so much as the you wanting dialogue when it seems like you never tried to start one in the first place.
    But this thread should of died awhile ago, pretty much everyone agrees about pulling.
    (4)

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