Just wanted to follow up. The game is 3 years old now and we have pretty much figures out the fast and most efficient way to level. Through trial and error, the current method is the best overall.
Just wanted to follow up. The game is 3 years old now and we have pretty much figures out the fast and most efficient way to level. Through trial and error, the current method is the best overall.
Last edited by Dyvid; 02-27-2017 at 05:24 AM.
Gotta agree with most everyone else here... if you wanna set the pace of the pulls you tank. As a healer if I see a dps doing what you're doing I'll let you die. I'm not getting aggro from healing you because you were being impatient. Tanks, and to a lesser extent healers, decide the pace of a dungeon, not the dps.
Last edited by Nicodemus_Mercy; 02-27-2017 at 05:39 AM.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
Man...people are pretty sensitive in this thread lol. Kind of funny to see people talk about "15+ years playing MMO's and I've never seen a DPS pull." Everquest which set the paradigm for MMOs and even the predecessor of the current game we play forced DPS to pull mobs for the party, those games fall in the 15 year span folks...either you played the MMO "Sims" or you were just a lazy player in real MMOs.
Sandy, the communication in this game sucks and literally 90% of the community are lazy bums who "think" they are playing their job right, but they are normally the reason that the run is taking longer than what is considered average run time. It doesn't get better lol, you either conform into laziness or get better than your party. If you choose to get better than your party you become the 10%...the people who actually know how to play their roles and aren't bothered by small stuff like DPS pulling.
Last edited by WeekendSoja; 02-27-2017 at 05:51 AM.
A tank who is playing their job "right" means that they are in tank stance, mitigating incoming damage, holding hate.Man...people are pretty sensitive in this thread lol. Kind of funny to see people talk about "15+ years playing MMO's and I've never seen a DPS pull." Everquest which set the paradigm for MMOs and even the predecessor of the current game we play forced DPS to pull mobs for the party, those games fall in the 15 year span folks...either you played the MMO "Sims" or you were just a lazy player in real MMOs.
Sandy, the communication in this game sucks and literally 90% of the community are lazy bums who "think" they are playing their job right, but they are normally the reason that the run is taking longer than what is considered average run time. It doesn't get better lol, you either conform into laziness or get better than your party. If you choose to get better than your party you become the 10%...the people who actually know how to play their roles and aren't bothered by small stuff like DPS pulling.
A tank that is swapping to DPS stance is NOT "right" for their "job", because they are being a "DPS".
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Your logic just justifies my assumptions. Overly sensitive, unable to play their job using their entire jobs tool kit because of laziness or just plain neglect, and putting way too much emphasize on the "difficultly" of non-savage content...You, as well as others in this thread are literally answering the OP's question with a big fat, "No, it doesn't get better, because i don't want to talk to you and I really just want to let you die!" OP asked if the communication aspect gets better in this game, I've told him that it does not because people in this game hit the kick button faster than typing, "Hey man, can you stop pulling please. Its really annoying me." Simple communication skills allude the people who stay stagnant in the lower-performing 90% of this game. (Probably one of the main reason the 90% avoid VOIP like teamspeak and discord like the plague even though its available on smart phones, computers and laptops)
Some times I wish that this wasn't the case, that a players want to play using their entire toolkit like stance dancing etc etc. But this is not the case, I am just need to glad that my static is what keeps me playing, their effort, skill, and pure enthusiasm for performing their best at all times gives me hope that other players do the same. Sadly I won't find many people in this thread with that mindset.
That pretty much goes both ways though - currently OP is well within those 90%, knowing that they're behaviour caused other to remove them from the dungeon instead of using the chat any asking "Hey, can we pull more?" they continued to pull while remaining silent.You, as well as others in this thread are literally answering the OP's question with a big fat, "No, it doesn't get better, because i don't want to talk to you and I really just want to let you die!" OP asked if the communication aspect gets better in this game, I've told him that it does not because people in this game hit the kick button faster than typing, "Hey man, can you stop pulling please. Its really annoying me." Simple communication skills allude the people who stay stagnant in the lower-performing 90% of this game.
So my answer would actually be: The communication aspects gets better when you make an effort to communicate. A lot of times its simply not needed, but we all should keep in mind that dungeons are done with a team and are a teameffort, so if you want to change the current tactic, communicating that would be a better idea than just running ahead and doing so.
(I also understood the OP more that they were asking if masspull becomes a thing in later dungeons to which the answer is: yes, usually, but still done by the tank)
Nah actually that wasn't what I was saying at all. You misunderstood me at pretty much every back and forth comment. But it's cool - other people did understand my point, and answered constructively.
Thank you for fully understanding what my actual question was.You, as well as others in this thread are literally answering the OP's question with a big fat, "No, it doesn't get better, because i don't want to talk to you and I really just want to let you die!" OP asked if the communication aspect gets better in this game, I've told him that it does not because people in this game hit the kick button faster than typing, "Hey man, can you stop pulling please. Its really annoying me." Simple communication skills allude the people who stay stagnant in the lower-performing 90% of this game.
You mean *Thank you for saying what I only wanna hear*
But OP , did you ask at the start of every dungeon that you are allowed to pull. If not , arent you com skills equally bad ? Anyway , it wont get better if you continue acting like you did ingame and here on the forums. So put your 15 year mmo pride away and learn the game like it's your first MMO.
But who am I. I also dont understand *letting mobs live at 20% and switch mob* and *I want to be second in hate on boss and ignore mechs/adds* playstyles.
Last edited by ShadowHunterrX; 02-27-2017 at 05:23 PM.
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