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  1. #1
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Far as I recall, WoW's classes are not balanced and they've had several issues trying to remedy that. Didn't one class get nerfed into the ground and cause a huge blow back not too long ago? Keep in mind, balancing is not simply making each class/job strong enough relative to its counterparts but equally appealing and unique. If they merely slap some extra damage and a magic cooldown on Paladin, it's basically a near copy of Dark Knight. So what's the point of having two jobs?
    I haven't played since WoD but while I had plenty of issues with WoD and the alterations to some of the specs, balance wasn't one of those issues. FF14 has a kind of weird meta. To ridged maybe? For example, fundamentally the difference between MT and OT was using a couple of different abilities. You didn't really have stance dancing much. Your skill set when you were in front of the boss was pretty similar to when you were behind it. Its just your classes were mechanically different. Likewise, the healer meta wasn't as strict save for Disc Priests but I heard they weakened their shields and altered how atonement healing worked to make it far more proactive.

    Of course the other thing is in most situations in WoW, unless you substantially over geared the content, healers would spend the bulk of their time actually healing rather than dpsing. If a healer didn't dps in a dungeon that wouldn't be considered lazy because he or she would have spent most of their time healing. Mechanically healing in FF14 is actually pretty simple but I think that is in part just due to the fact they made healing spells so powerful. I can bring a group from almost dead to almost full health in a couple of GCDs as a WHM. Of course nerfing healing spells now would be very unpopular so I don't really know what they can do to alter that.
    (1)
    Last edited by Belhi; 04-01-2017 at 09:25 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Belhi View Post
    I haven't played since WoD but while I had plenty of issues with WoD and the alterations to some of the specs, balance wasn't one of those issues. FF14 has a kind of weird meta. To ridged maybe? For example, fundamentally the difference between MT and OT was using a couple of different abilities. You didn't really have stance dancing much. Your skill set when you were in front of the boss was pretty similar to when you were behind it. Its just your classes were mechanically different. Likewise, the healer meta wasn't as strict save for Disc Priests but I heard they weakened their shields and altered how atonement healing worked to make it far more proactive.

    Of course the other thing is in most situations in WoW, unless you substantially over geared the content, healers would spend the bulk of their time actually healing rather than dpsing. If a healer didn't dps in a dungeon that wouldn't be considered lazy because he or she would have spent most of their time healing. Mechanically healing in FF14 is actually pretty simple but I think that is in part just due to the fact they made healing spells so powerful. I can bring a group from almost dead to almost full health in a couple of GCDs as a WHM. Of course nerfing healing spells now would be very unpopular so I don't really know what they can do to alter that.
    To be fair, people choose to play that way. MT/OT is sub-optimal if we're getting technical. You should be swapping more often so the Warrior isn't sitting on Vengeance. Admittedly, XIV doesn't do a great job encouraging frequent tank swaps but it's still better to designating one person to a specific role. The same mentality applies with healing. If you have the White Mage/Astro near solo content, it'll result is less raid damage than had the Scholar shared those responsibility.

    I do agree though, healing potency is absurd in this game. While I do actually like allowing healers to DPS, it's reached a point where you'll spend more time with Cleric on than off since stuff simply doesn't hit hard enough to warrant the extremely generous healing potency. It's hard to say whether nerfing would be unpopular. Plenty may actually appreciate it since they won't be harassed to DPS more. If the devs do not attempt to remedy the meta somehow, people's demands are only going to get worse.
    (0)

  3. #3
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Far as I recall, WoW's classes are not balanced and they've had several issues trying to remedy that. Didn't one class get nerfed into the ground and cause a huge blow back not too long ago? Keep in mind, balancing is not simply making each class/job strong enough relative to its counterparts but equally appealing and unique. If they merely slap some extra damage and a magic cooldown on Paladin, it's basically a near copy of Dark Knight. So what's the point of having two jobs?
    The problem with WoD was the pruning, making some classes lose their unique edge.

    It's a similar thing as what happened to white mage. Removing your usefulness = doomed to fail the instant that somebody else is both useful and strong.

    We wouldn't have this problem right now if Square Enix had some foresight. They've been nerfing white mages and buffing scholar since 2.1 and 3.0 went even further, and then Yoshida complains that arcanist was too hard to balance -.- yeah man, when you keep buffing scholars while nerfing white mages of course it will be hard to balance.
    (0)
    Last edited by Ririta; 04-01-2017 at 12:06 PM.

  4. #4
    Player

    Join Date
    Feb 2017
    Posts
    86
    Disappointed and I don't buy the excuses given as a reason to not having new tank/healer jobs. If the percentage of tank players didn't increase after DRK was added then find a way to increase it, not tell us that tanks are a static number and thus we will not add any more tanks.
    (1)

  5. #5
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    No. I'm not.
    (0)

  6. #6
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    After AST, no. I like AST, but they need to take the time to really think about how to get creative with a new healer and not copy/paste.
    (1)

  7. #7
    Player
    IchiTheKiller's Avatar
    Join Date
    Aug 2016
    Posts
    5
    Character
    Violet Horizon
    World
    Omega
    Main Class
    Bard Lv 70
    To see it from another perspective... 3tanks and 3healer classes is, already, one could say, alot. If you think about it. Adding another tank and another healer? So you have what, 4 tanks and 4 healer types? No. 3 is already 1 more than what id call to be the norm in your average rpg! Having 3 tanks/healers is already enough to work with in this game believe me. That is enough to go about, of course they need to mix them up, so they each have a unique thing about them. It is perfect that they now add 2 dps. Overall that is nice balance. Now they need to make support roles more viable, and not just a gimp dps. And more... uniqueness to each job? So they each have something to bring.
    (0)

  8. #8
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Nah.

    I main a Tank job, but not because I love Tanking in this game. I love the Paladin archetype. New tanks wouldn't excite me for that reason.
    (1)

  9. #9
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Don't mind myself. I play my Paladin and my Scholar and they will be the first 2 I take to 70. I'm happy there isn't as I remember there often being long tank queue times when trying to level my PLD in Heavensward launch (DPS was often the adventurer in need of all things).
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #10
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Right now I do not want a new healer/ tank. They can't even balance the 3 we got currently. On top of the excuse of SCH sharing with SMN makes it harder to balance SCH with the other healers.
    WHM is the "power" healer
    SCH is more burst healer with some limited support
    AST is more support with less healing options

    I am not sure how they can even put a 4th healer in properly to make it is own while keeping balance.
    (1)

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