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  1. #17
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Naunet View Post
    The abrupt and disjointed transitions make it very difficult for me to orient myself in the world, to be honest. xD I have a hard time picturing where I am in relation to all other parts of Eorzea at any given time because even when running from zone to zone you basically port across vast swaths of land.
    Yeah this is one thing that always kind of bugged me, it doesn't really feel like we are traveling from one area to another we just pop and appear up in a different place. How did I get here? Is there any time or distance? The zones may as well all be named completely different things because most of the time it feels like they could be totally unrelated (some la noscea areas are like the only ones excluded from this since you can see limsa, pharos, etc.).

    Quote Originally Posted by bass9020 View Post
    Yea I don't agree with him on a lot of views and world design is one. I was just linking this to show that he actually said it so people understand.

    Its not even zone transitions that bother me its things in the open world that are not to scale that really get me. Dusk Vigil is so tiny in the open world and doesn't even match the instance version at all. Same goes for a bunch of others Saint Mocianne's Arboretum, Lost City of Amdapor, The Wanderers Palace just to name a few.
    I like things like that too, just walking around and exploring. Having places to walk to and run around and "discover". It was really disappointing to me when they made maps automatically unveiled, it removes some of the fun of exploring and discovering stuff. Granted it could be better but the exploring part in wildstar was pretty fun, I really liked doing that. Their maps were a lot more fun than the ones we have here. One of the things with this I think is there is such a limited amount of verticality. Like essentially all our maps are just flat with like barely any degree of height difference but in reality there isn't much effect on anything since everything is higher or lower. You can't like go to a low area and climb a tall building to the top and look around and see everything around you.
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    Last edited by enthauptet; 03-01-2017 at 06:48 AM.