Quote Originally Posted by Berethos View Post
Technology is the short answer.

The game's engine and the hardware range they wanted it to run on at ARR launch meant there was an upper limit to what they could realistically do to have zones filled with stuff (ffxi has a different game engine...one that has noticeably less detail in it).

Removing transition areas and having the maps be of a certain size is a reflection of and trade off of those limitations.
fuller world like ffxi > ffxiv

I am tried of things being sacrificed in the name of shinny graphics.

graphics should be the first sacrificed, not bending everything to graphics.

Quote Originally Posted by Masekase_Hurricane View Post
This is where Yoshi fails and doesn't think outside the box. He only has to look at FFXI to see how things can be fun without the need of mobs, flashy effects etc.

Climbing Parradamo Tor
https://youtu.be/ITQorG_B-6o
yep, that was epic, lol