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  1. #21
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Pomelo View Post
    Totally agree, this is the worst offender in my opinion.
    Worst offender?? Have you tried Coerthas Western Highlands <--> Sea Of Clouds? xD
    (0)

  2. #22
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Is that the one from the gate to the weird floating island? :/ Yeah thats really bad too....xD
    (0)

  3. #23
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Does OP really want "proper" zone transitions?

    He'd have to walk...

    ...quite a...

    ...bit.
    (5)

  4. #24
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by SilkaN View Post
    Does OP really want "proper" zone transitions?

    He'd have to walk...

    ...quite a...

    ...bit.
    tbh i dont mind having those ingame if it means pleasing a certain group of people (like the OP) for immersion. we have mounts and teleports for people who don't want to travel that much anyway

    but from those images (are they from 1.x??) i can see that they're way too bland and boring.. could use more detail in the environment
    (0)

  5. #25
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    As it currently stands I would rather not have more land to walk on. There is not much to do in the open world, so adding more to the map(transition areas) would be a waste of time.
    (1)

  6. #26
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Astyrah View Post
    tbh i dont mind having those ingame if it means pleasing a certain group of people (like the OP) for immersion. we have mounts and teleports for people who don't want to travel that much anyway

    but from those images (are they from 1.x??) i can see that they're way too bland and boring.. could use more detail in the environment
    They're likely from escaping the normal paths and exploring the out-of-bound areas. They're meant to be background and not seen close-up, and so aren't as detailed.
    Of course if you could walk everywhere instead of zoning, they'd need to fill in details for all those long boring stretches or it'd look pretty much like this. Lots of work.
    (1)
    Oooh, shiney...

  7. #27
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Astyrah View Post
    tbh i dont mind having those ingame if it means pleasing a certain group of people (like the OP) for immersion. we have mounts and teleports for people who don't want to travel that much anyway

    but from those images (are they from 1.x??) i can see that they're way too bland and boring.. could use more detail in the environment
    I merely posted these to show OP that the North Shroud being devoid of snow is justified. There's just too much distance between it and Coerthas.

    As to where these screenshots have been taken or whose screenshots they are... who knows?
    (1)

  8. #28
    Player
    Holy-chan's Avatar
    Join Date
    Apr 2014
    Posts
    219
    Character
    Suzuran Shiraishi
    World
    Adamantoise
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Magic-Mal View Post
    Worst offender?? Have you tried Coerthas Western Highlands <--> Sea Of Clouds? xD
    That's different. There is a large distance between Ishgard and Sea of Clouds. One does not just walk to the Sea of Clouds. You go there in a traversible. It is implied that there is considerable distance.
    (0)
    Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.

  9. #29
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    What if instead of fade to black with the zone name when we change zones, we get an image of what is between the zones. Maybe have character walking the path or something. Just to give us an image of the transition.
    (1)

  10. #30
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    I found the interview with Yoshi talking about zones in October of 2011!(and other things) enjoy,

    Yoshi-P:
    Yes. Even with the loading screen, we've come to the conclusion that it's more important to create large, dynamic maps.
    For example, when you attempt to climb a mountain in a seamless map, in most cases you will literally have to climb from the ground floor and up. I don't think everyone wants to climb mountains when they're playing a game. All they really want to do is experience the actual content present on top of the map like, say, a Falcon's Nest that's located on the very peak. Climbing then becomes an unnecessary task that needs to be done before players get to tackle such content.
    Also, if we try to actually implement the road towards the mountaintop, because of memory issues the road will be more like a narrow corridor than an actual 'road'. And because a narrow corridor is just that, narrow, so monsters will have to be packed in tightly. And because they have to be packed in tightly, it will then be difficult for players to slip by noticed and thus be forced to fight the monsters. While we can solve the problem by not putting monsters alone the road altogether, this in turn creates another problem in being a rather boring journey climbing towards the top.

    source: http://forum.square-enix.com/ffxiv/t...er-GAME-Watch)
    (2)
    Last edited by bass9020; 02-28-2017 at 01:11 AM.

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