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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90

    Zone transitions

    Would just like to create a conversation about something that I find weird....

    I completely understand why SE fragmented zones. I'm fine with it.. What I am not fine with is the lack of any care about the transition between zones.

    For example: Black Shroud > Coethas. We suddenly go from a forest to snow fields. Shroud should 'casually' show it getting more cold, snow patches etc, leading up to a snow filled area before we zone....

    I do not like it. Please do not continue to do it. Like you continued to do in Heavensward.
    (16)

  2. #2
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Pence View Post
    Would just like to create a conversation about something that I find weird....

    I completely understand why SE fragmented zones. I'm fine with it.. What I am not fine with is the lack of any care about the transition between zones.

    For example: Black Shroud > Coethas. We suddenly go from a forest to snow fields. Shroud should 'casually' show it getting more cold, snow patches etc, leading up to a snow filled area before we zone....

    I do not like it. Please do not continue to do it. Like you continued to do in Heavensward.
    Uhm.. if you visit the North Shroud right now and take a look at the entrance to Coerthas, you should see that there is actually quite some distance between them.
    Coerthas is far behind the mountains in the background. I don't see the problem.
    (18)

  3. #3
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    As mentioned, some of the zone transitions take place over a certain amount of distance...a sort of "then there is x miles of boring terrain along this route to the next major area" type thing.

    If they were to add the in between areas as zones then they'd certainly need to make sure it has the transition you point out (though with Coerthas in particular they could still get away with a sudden shift as the weather there is unnatural). We just don't have those transition zones in the game at present.
    (3)

  4. #4
    Player
    Holy-chan's Avatar
    Join Date
    Apr 2014
    Posts
    219
    Character
    Suzuran Shiraishi
    World
    Adamantoise
    Main Class
    Fisher Lv 100
    This is something I noticed, too, but the only time it really striked to me was Coerthas Western Highlands <-> Dravanian Highlands. Ishgard is supposed to be covered in snow, yet suddenly, the next map over is all foresty. Just how far is that from Coerthas? Anyway, it does not bother me at all. As I said, it only really occurred to me once, how different that contrast was.
    (2)
    Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.

  5. #5
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    The removal of these transitional areas is a little more apparent if compared to the game's original 1.0 version.

    For example; if you were in Gridania and wanted to "zone" outside, due to the focus on having as few straight-up zone transition screens as possible, you actually ran the entire way outside, and there was a long canopied path leading to where you end up in what is now Central Shroud.

    Or if Limsa's more your thing; if you head east from the Aetheryte Plaza towards the Zephyr gate and look beyond the dotted zone line, you'll see a long bridge followed by some stairs leading up to where you appear when you zone out into La Noscea; this was manually traversed in 1.0, although in this case you can actually see the entirety of the path and out into La Noscea from within Limsa (one of the reasons I like Limsa so much :3)

    However, out in the wild, most if not all of those original transitional areas are gone, giving the dev team the ability to simply have you traverse some distance during the zone screen in order to have you pop out wherever they saw fit and give them some freedom with their zone design without having to worry about minute detail regarding how the zones connect.

    As Berethos already mentioned; the icy snowy weather in Coerthas is unnatural and is caused due to the massive disruption of Aether caused by the Bahamut calamity. If you approach the zone line from North Shroud, though, the terrain starts to get rocky and you can see mountains in the distance, both of which were how Coerthas originally appeared prior to the calamity (mostly mountainous, grassy highlands, not as much snow, if any).
    (4)

  6. #6
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    I went to look at it after reading the topic, and here's the way the loading allow us to skip



    where you can clearly see the moutain chain you have to go across. I think the path would be 2-3 heavensward map long if not more.
    (9)

  7. #7
    Player
    RubyCirha's Avatar
    Join Date
    Aug 2015
    Location
    ul-dah
    Posts
    389
    Character
    Ruby Cirha
    World
    Coeurl
    Main Class
    Monk Lv 73
    Well the transition between corethus and the shroud is semingly abrupt cas after the calamity the aither in coerthus is out of balence resulting in it being in a state of perpetual cold before 2.0 coerthus was actualy lush forist and grasslands much like drivania
    (0)

  8. #8
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Sadly they gutted some zones when switching to 2.0. It was most likely because they were trying to get the game out as quickly as possible. If you look at an old concept map of Coerthas one area had less snow and more green foliage but I guess they scrapped that idea. But as others have said if you look at the area beyond the transition at least you can get a feel for it being a more natural look. In 1.0 we didn't have loading screens but when switching between regions, Black Shroud to Coerthas there was no natural transition you just loaded into a new area with a new look.
    (3)
    Last edited by bass9020; 02-27-2017 at 01:12 AM.

  9. #9
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,214
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I'm glad they cut out the boring parts. Have you ever driven through North Dakota or Montana? omg I wish I could just zone through those states and completely skip them too!
    (12)

  10. #10
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    While not everyone likes it, I would like for them to have some open zones for transitions to make the world feel more real. I mean not like a person that doesn't like it would be affected by it since can just teleport everywhere anyways.
    (6)

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