Quote Originally Posted by GuiltyEkans View Post
By pinging the IP addresses on the arrstatus site via the cmd prompt, I get something like 250ms for the Chaos data center, and around 50 for for Aether data center. Is this difference really so vast that it'd prevent something as simple as Spinning Edge>Kassatsu+Internal Release>Gust Slash going smoothly? Is ping/connection really connected to animation cancelling and the like?
Yes that difference is enormous.

Remember that every ability you press has to make a round trip to and from the server. This is a problem I've been having lately (due to packetloss not latency but the effect is similar).

So that means that Snipping Edge has a quarter second (250ms) round trip to both register you pushed the button and deliver the result to your client. This as opposed to 1/5 that duration. Your client will update the instant is has the new data but in the meantime you've pushed a couple other buttons that may or may not correctly queue in and register properly. Then each of those has to make their own quarter second round trip, update your client, and deal with whatever you've queued up after that. Each time this happens you're losing time because of the lengthy round trip until eventually you reach a point where you're outside the window for queuing abilities and you drop one (or more) because your client is too far behind.