Quote Originally Posted by Shneibel View Post
System name : No idea but for now in this thread lets call it : Camping System (CS)

Type of CS:

There are 2 type:

Player CS: Buy from NPC (have to buy, cant craft or get as drop) : 50k/each Duration 1h
*Addition: Player can keep the CS system alive(inrease CS duration) by use "supply items" inside the CS area. Sell for 500 gil/each at the same NPC*

City/Camp CS: In every city & every camp


How does CS work ?

Player place the CS at the spot he/she desire and stand in the area effect of CS and the Stamina Gauge will increase
*can not share with player outside party*


How does Stamina Bar work ?

120% (Well Rest ability) : Increase Character Stats by 20% (STR,DEX,VIT,INT,MND,PIE)

100% (Normal Status): Nothing inrease

70% (Tired Stage 1): Reduce Character Stats by 20%

50% (Tired Stage 2): Reduce Character Stats by 50%

0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%

When will the stamina gauge reduce ?

When the player begin to hit the mobs/other player, the gauge will begin to reduce and will stop when player are out of combat


Q&A

Is the system a punishment for Player who grind or dungeon ?

The system give the player & party bonus in stats increase so it is a give and take


How will this system effect Guild level ?

Player will be able to "rest" every time, they going back to camp for new quest, so it will not have any effect


Why do we need this system ?

Add in reality feeling into the game where the character can become exhaust in after long time combat.

Will this system effect DoH or DoL ?

This system is for DoW and DoM, DoH and DoL will not have any effect

Is this a gil sink system ?

Yes, it is a gil sink system with "give and take"



Like this post if you think we can use this idea in 2.0


note: where this system come from is not something we ll discuss in here so please do not talk about other game and remember to be nice to each other


edit: For ppl that think this is a system that prevent you from EXP, please re-read the post and give it a though before vote & reply


edit 2: Because of to many ppl mis-understand the idea, I ll say it out here:

1. This system dont prevent you from exp because the "stamina gauge" wont take long to refill, that s why the CS Duration have only 1h (if I suggest that you cant play at all, I wont suggest the "player CS", think about it)

2. This system is mainly for 30+ party

3. No you dont spend 50k/h, you spend 50k for the first CS, and you later keep it alive by add in supply that cost 500 gil


4. that mean if you always have CS with you, your bonus stat will always be 120%

5. from 120% to 70% will be 2h of hitting or being hit (while in combat)


Maybe hes Tanaka, did you lost your mind?

Thats the system we had but with exp, so what do u expect that people will look before inviting? how rest people are, so less you play the better you are at stats but worst at playing.

Since release we had a system like that and everyone hated it, so i think i can talk for the real players here saying NO

The only thing i would say yes if they make that if you log off at your house or city you get a bonus on exp or stats for resting for some time, thats the system WoW had for casuals to catch up, but i dont mind if they dont implemment it