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  1. #91
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I don't care If its Fatigue for stats, Fatigue for exp, I don't even care if its Fatigue of my poor wittle fingers about to break off from a long play session.. Fatigue is Fatigue... regardless of how you put it.. Its a ridiculous concept.. Exp reduced.. bad.. Stats reduce= less exp per the hour=bad Fatigue leads to the same thing.. Less exp and less play time.. thats why only 1 lone soul voted on this.. because the majority of the people have a problem with it.. so.. sorry I don't like this system and I do not wish it back.. its a face worse than death...
    (3)

  2. #92
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I should stop playing because I am tired, not because my fantasy character is tired.

    So no, I don't like this idea.
    (4)

  3. #93
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    Ugh what is with all this "lets make this game so real, it will be just like real life." Its a game! Fantasy game no less...I dont want to have to rest, repair my gear, go to the restroom, take a shower etc etc. That's what RL is for (for some).

    You shoot fire outta your fingers, and there is a giant thats on fire splitting into three chasing your ass down.

    No more repairs, no more bazaar/retainer system for "the player's immersion" and we definetly don't need a camp so we dont get tired. Next thing people are gonna want to have to eat or they gradually lose HP or something stupid like that...
    (1)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  4. #94
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    lulwtfthisideaisfuckingstupid.
    (1)

  5. #95
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    Quote Originally Posted by tymora View Post
    Since we can't speed up time in MMOs, make it a hunger system instead.

    Hungry + Penalty -> Eat -> Full power + Food Bonus.
    Make Eorzea's chefs useful again.

    No downtime if you pack enough sandwiches for the grind.
    OMGWTF please let this die....
    (1)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  6. #96
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Shneibel View Post
    System name : No idea but for now in this thread lets call it : Camping System (CS)

    Type of CS:

    There are 2 type:

    Player CS: Buy from NPC (have to buy, cant craft or get as drop) : 50k/each Duration 1h
    *Addition: Player can keep the CS system alive(inrease CS duration) by use "supply items" inside the CS area. Sell for 500 gil/each at the same NPC*

    City/Camp CS: In every city & every camp


    How does CS work ?

    Player place the CS at the spot he/she desire and stand in the area effect of CS and the Stamina Gauge will increase
    *can not share with player outside party*


    How does Stamina Bar work ?

    120% (Well Rest ability) : Increase Character Stats by 20% (STR,DEX,VIT,INT,MND,PIE)

    100% (Normal Status): Nothing inrease

    70% (Tired Stage 1): Reduce Character Stats by 20%

    50% (Tired Stage 2): Reduce Character Stats by 50%

    0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%

    When will the stamina gauge reduce ?

    When the player begin to hit the mobs/other player, the gauge will begin to reduce and will stop when player are out of combat


    Q&A

    Is the system a punishment for Player who grind or dungeon ?

    The system give the player & party bonus in stats increase so it is a give and take


    How will this system effect Guild level ?

    Player will be able to "rest" every time, they going back to camp for new quest, so it will not have any effect


    Why do we need this system ?

    Add in reality feeling into the game where the character can become exhaust in after long time combat.

    Will this system effect DoH or DoL ?

    This system is for DoW and DoM, DoH and DoL will not have any effect

    Is this a gil sink system ?

    Yes, it is a gil sink system with "give and take"



    Like this post if you think we can use this idea in 2.0


    note: where this system come from is not something we ll discuss in here so please do not talk about other game and remember to be nice to each other


    edit: For ppl that think this is a system that prevent you from EXP, please re-read the post and give it a though before vote & reply


    edit 2: Because of to many ppl mis-understand the idea, I ll say it out here:

    1. This system dont prevent you from exp because the "stamina gauge" wont take long to refill, that s why the CS Duration have only 1h (if I suggest that you cant play at all, I wont suggest the "player CS", think about it)

    2. This system is mainly for 30+ party

    3. No you dont spend 50k/h, you spend 50k for the first CS, and you later keep it alive by add in supply that cost 500 gil


    4. that mean if you always have CS with you, your bonus stat will always be 120%

    5. from 120% to 70% will be 2h of hitting or being hit (while in combat)
    I honestly cannot see how you think a system like this is good, would work, or even reasonable option for this game. The game is solid how it is and the direction they are going, the only thing I don't like as much as I thought I would that got changed is the lack of physical levels.
    (0)

  7. #97
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Seriously? why are you people so damn obsessed with making everything more of a grind? am i the only sane person left in here?
    (1)

  8. #98
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zeref View Post
    Seriously? why are you people so damn obsessed with making everything more of a grind? am i the only sane person left in here?
    this game needs to be more of a grind, but this idea isn't a good way to do so.
    (1)


    http://crystalknights.guildwork.com/

  9. #99
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    No, no, **** no.
    (2)

  10. #100
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    I agree the game needs a few more gil sinks, and it seems you thought this over long and hard. Unfortunately, I don't see many people agreeing to it, especially the people who complained about the old fatigue system. I could see this working for gatherers, since I think they are still subject to some kind of fatigue, particularly if it allows them to recover from said fatigue at a faster rate.
    (0)

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