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  1. #11
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    I'd kind of like to see a tomestone "rollover" system where extra tomes you accumulate goes into a pool that can applied towards the cap of future weeks. This way you don't feel pressure to always log in to hit the cap every week and you can play at your own pace without being punished for it.

    Or they could put it the other way around and, say if you don't cap this week, for example 440/450, next week's reset your cap will be at 460 (+10 from last week) up to a max of 2000 -> which drops down to 450 from previous limit if you managed to cap. That way few people would be less stressed about rushing to cap from reset if they didnt have time that week but expect to have alot of time the next week.
    (1)

  2. #12
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RLofOBFL View Post
    While I agree, those numbers are ridiculously too high & would make 50 content near obselete. Just 90 is fine. 90 lore, 90 poetics, or 1000 gil.
    Not necessarily. If anything its a chance to revitalize 50 content (and soon, 60 content) by updating those roulettes to reward the 2nd most current tomestone (which would be Lore right now). Do that and you'd find people running those quite a bit more often I imagine.
    (0)

  3. #13
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I'd still prefer to see any daily/weekly caps gone in favour of monthly. It allows for more varied gameplay, rather than the schedule of "have to do A, B, C today or will lose X, Y Z". Nothing stopping people from sticking to the same schedule if they like, but better for those that can't log in every day, or are travelling for a week or so, or just like to mix it up - spend a day crafting, then another doing some beast tribes, another collecting lore, or farming whatever. The caps won't change, it would just be more flexible and player-friendly.
    (1)

  4. #14
    Player
    LuckiGoLucki's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Nyello Nandee
    World
    Ultros
    Main Class
    Summoner Lv 60
    The caps are in place to keep you coming back every week. People talking about "the stress of trying to cap" may need to take a break from the game for a bit. This shouldn't be stressing. You can cap by only doing expert roulette once a day. Not a lot of time or effort there. I'm usually all about QoL improvements bit this just seems like people are asking for a handout.
    (0)

  5. #15
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Why every week? The subscriptions are monthly. How is doing the same amount of work for the same reward, a "handout"? How is expecting to get some kind of reward for the content you do a "handout"?. I'm not one that stresses and just does whatever I feel like - sometime cap tomes, sometimes not. sometimes cap scrips, sometimes not. I'm not losing sleep over it. The silly part is you get people that put in the same hours - just not on a strictly daily/weekly basis - end up with less reward for it.
    (0)

  6. #16
    Player
    LuckiGoLucki's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Nyello Nandee
    World
    Ultros
    Main Class
    Summoner Lv 60
    Quote Originally Posted by XiXiQ View Post
    Why every week? The subscriptions are monthly.
    Good luck with queue times if the cap was monthly. There are usually 2 types of people. Those who get their goal completed waay ahead of time and those who wait till the last second. This would make weeks 2 and 3 very unfun (especially for dps roles). While weeks 1 and 4 of said month would probably be very busy.

    I guess I don't have an issue with "losing scrips/tomes". When I cap with my fighting class I switch to gathering and then crafting. When the week is done I feel very fulfilled because I covered all the bases to their fullest and then I moved on.
    (0)

  7. #17
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    you're assuming everyone would want to cap a particular thing in a particular order, or indeed want to do everything at once before moving onto the next thing. Some might, sure, but some won't. If it's more flexible, there's less pressure to do it NOW. "Weeklies" already skew queue times anyway - the queue times are much shorter beginning of the week than at the end. Plus, there is absolutely nothing stopping you from keeping to your regular schedule if you like it that way. I don't mind the weekly caps so much as it does give you some flexibility at least - but the daily ones really need to go.
    (0)

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