Or see original interview in famitsu, Yoshida already told it clearly. RDM use caster gear.
http://forum.square-enix.com/ffxiv/t...riking-gear%21

Or see original interview in famitsu, Yoshida already told it clearly. RDM use caster gear.
http://forum.square-enix.com/ffxiv/t...riking-gear%21


So much for uniqueness then
Sigh


If some gear needs be intended only to RDM, SE just will lock it to RDM job and problem solved, as it already happens on other jobs for some gear around, so no need to have new stats.
Less sets we need have, more time we get for other things in the game rather than grinding gear. 5 sets are already too much imo.

There are seven armor sets, five accessory sets. Not counting craft/gather classes.If some gear needs be intended only to RDM, SE just will lock it to RDM job and problem solved, as it already happens on other jobs for some gear around, so no need to have new stats.
Less sets we need have, more time we get for other things in the game rather than grinding gear. 5 sets are already too much imo.

Think LalaRu was refering to this


Having its own set of gear wouldn't really make Red Mage, 'Unique.' It's gameplay style will make it unique. Let's wait and see what we get, shall we?
Honestly, any set that isn't an Artifact set fits a theme, not a class anyways. Most caster gear is already well disposed towards the Red Mage aesthetic since Coats are SE's way of compromising between players who want robes (back and front covered all the way down to the toes) and those who don't.

The problem is many people can't identified between coat and robe and combine many caster coat with robe. I always told many caster gear have a lot of coat and RDM always wear coat style in past series. Current gear have a lot of coat that can fit with RDM. If people want RDM style so much, they can glamour artifact and abandon other caster glamour same as many people did with AST artifact. It has problem because people want to play everything but don't want to sacrifice something.Having its own set of gear wouldn't really make Red Mage, 'Unique.' It's gameplay style will make it unique. Let's wait and see what we get, shall we?
Honestly, any set that isn't an Artifact set fits a theme, not a class anyways. Most caster gear is already well disposed towards the Red Mage aesthetic since Coats are SE's way of compromising between players who want robes (back and front covered all the way down to the toes) and those who don't.
Last edited by Kemonologist; 03-02-2017 at 11:24 PM.



Besides the aesthetic oddity, I think it was a fine enough choice, not even sure how much bigger our armory is actually going to get, so it will be nice to have it condensed with my other casters. Besides what matters is the main stats and desirable secondaries, What exactly would a different armor type actually do besides maybe different defense/m def(which I guess could be arguable since rdm used to be a bit sturdier than whm/blm) looks to me like they arent expecting us to be up on the enemies the majority of the time, so no need probably. Saves dev time too, esp with sam also sharing sets with mnk. So I hope they spent that time developing more on the gameplay of these jobs. Just gotta wait and see I guessHaving its own set of gear wouldn't really make Red Mage, 'Unique.' It's gameplay style will make it unique. Let's wait and see what we get, shall we?
Honestly, any set that isn't an Artifact set fits a theme, not a class anyways. Most caster gear is already well disposed towards the Red Mage aesthetic since Coats are SE's way of compromising between players who want robes (back and front covered all the way down to the toes) and those who don't.



Implying being up on the enemy even requires more health/armor. When I'm looking at our dungeon and raid design though, getting damaged as DPS usually goes over indiscriminate room wide AoEs or mechanics you're not supposed/allowed to screw up in the first place.
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