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  1. #61
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Vexander View Post
    To be fair, that extra armor value doesn't exactly help Dragoons survive all that much. There's a reason they're called, 'Floor Tanks.'

    While I'd like to hope RDMs get their own gear, I won't expect it to happen. Less disappointment when it doesn't.
    As a DRG main, I would love if they just scrapped the DRG specific armor and either coupled them with Monks (and Sams) or with Tanks. The current stat difference in survivability is not worth it for all the other issues we get with loot, rolls and for the complexity of keeping multiple jobs geared up.

    My dream would be:
    VIT Gear = PLD/WAR/DRK/DRG
    STR Gear = MNK/SAM
    DEX Gear = NIN/BRD/MCH
    INT Gear = RDM/BLM/SMN
    MND Gear = WHM/SCH/AST

    My second choice for gear distribution would be:
    VIT Gear = PLD/WAR/DRK
    STR Gear = MNK/SAM/DRG
    DEX Gear = NIN/BRD/MCH
    INT Gear = RDM/BLM/SMN
    MND Gear = WHM/SCH/AST

    This would make itemizing WAY easier for raid loot and rolls, for one!
    (5)

  2. #62
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jerbob View Post

    Same goes for RDM. If I'm going to be nuking the whole time with the occasional diving in for an ineffectual sword slash then I'm not getting the flexible hybrid class that RDM thematically should be. SE stating that RDM will use "INT gear like BLM and SMN" demonstrates that they could potentially ignore several of what I consider to be RDM's most important attributes, even if the job is mechanically functional - hence my concern.
    I don't think that was ever going to be possible for the Red Mage in 14 though. The role system is just not set up to handle true hybrids.
    (1)

  3. #63
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    As for the red Mage using int gear I'm ok with it, but I wonder why they didn't go for a dex stat set and then give the Redmage a trait that buffs their int to equal the dex. This way it at least give the illusion of being a hybrid in stat looks and armor variations.
    (0)

  4. #64
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Feidam View Post
    As for the red Mage using int gear I'm ok with it, but I wonder why they didn't go for a dex stat set and then give the Redmage a trait that buffs their int to equal the dex. This way it at least give the illusion of being a hybrid in stat looks and armor variations.
    They have opted to describe the job as Ranged DPS, and their ranged abilities are not coming from physical damage as it does for Bards and Machinists, so I am guessing in their eyes the RDM is a Magic DPS job first and foremost, and likely they have a stance switch that maybe flips Int to Dex and Dex to Int, making it inefficient to use magic while on the Melee stance.
    (2)

  5. #65
    Player
    Jerbob's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Jeral Kalrashan
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Feidam View Post
    I don't think that was ever going to be possible for the Red Mage in 14 though. The role system is just not set up to handle true hybrids.
    Sadly I completely agree, but if they're not willing to modify the role system then why are they adding a job that is practically defined by its hybrid nature? I just don't understand, and it's so frustrating.
    (3)

  6. #66
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    I doubt we will see a stance since the class is about rapid positioning as seen in the reveal. Having the abilities be int based still works in my thought. My guess is it was just easy to code for caster gear.
    (0)

  7. #67
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jerbob View Post
    Sadly I completely agree, but if they're not willing to modify the role system then why are they adding a job that is practically defined by its hybrid nature? I just don't understand, and it's so frustrating.
    Because people like me still want to be the Red Mage! Favorite class in the final fantasy universe. It could still be quite heavy on utility though like ninja due to having white magic as part of the "red magic". So you think of support in that sense. Only time will tell.
    (1)

  8. #68
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Feidam View Post
    I doubt we will see a stance since the class is about rapid positioning as seen in the reveal. Having the abilities be int based still works in my thought. My guess is it was just easy to code for caster gear.
    I think the trailer pretty much noted we WILL have a stance, even if by a different name. There is a stance where the sword is, well, a sword, while you hold that crystal in your off-hand, and then a stance where you tie the crystal to the hilt of the sword and it becomes a magic staff of sorts. Maybe the stance switching wont have a cooldown, maybe it will require some combo to actually trigger the change. I am curious what approach they are taking to that.
    (3)

  9. #69
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ogulbuk View Post
    I think the trailer pretty much noted we WILL have a stance, even if by a different name. There is a stance where the sword is, well, a sword, while you hold that crystal in your off-hand, and then a stance where you tie the crystal to the hilt of the sword and it becomes a magic staff of sorts. Maybe the stance switching wont have a cooldown, maybe it will require some combo to actually trigger the change. I am curious what approach they are taking to that.
    The weapon change can simply be accomplished in an abilities animation. Unless the "stance" is going to be something like forms from the monk. Having to hit say cleric stance to jump in and do a melee attack the back out and have to hit another stance to go magic would be tedious on a class that supposedly has rapid positioning.
    (2)

  10. #70
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Feidam View Post
    The weapon change can simply be accomplished in an abilities animation. Unless the "stance" is going to be something like forms from the monk. Having to hit say cleric stance to jump in and do a melee attack the back out and have to hit another stance to go magic would be tedious on a class that supposedly has rapid positioning.
    Could be the stance is off the global cooldown and with no recast. That'd make it far less tedious.
    (1)

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