?I think they will share gear with the other two casters.
Why ?
Because adding another new gear category would dilute the loot pool too much.
Right now there are 7 sets combat of gear:
- Tank (PLD/WAR/DRK)
- Healer (WHM/SCH/AST)
- Magic DPS (SMN/BLM)
- Ranged DPS (BRD/MCH)
- Dragoon
- Monk
- Ninja
That's 6 pieces (head, body, hands, waist, legs, feet) times seven sets is 42 different armor loot items. At 2 loot items per chest, that's already a fairly small chance of getting an item you can use. Increasing that number of sets would only decrease the chance even more - if you think you currently have to grind a lot to get your preferred drop, think again.
Even if loot is restricted to a choice from 3 pieces per chest (as in the current 24 man raids, that's still 21 different items of which 2 get picked per chest =)
So for eminently practical reasons, I can understand the upcoming jobs sharing gear with existing jobs -- and I highly suspect any future jobs will end up doing the same!
Are you talking about savage loot and 24-man loot (both 2 drops per boss)?
Yes, it's 42 items, but it's also 8(!) chests in savage/24-man. E.g. in A10s there are 14 different items and 2 drops. So giving RDM own gear would decrease this 2/14 to 2/16... that's not thaaat game breaking.
In the 24-man it's 21 different items per boss, but every pattern 2 times.. so it's 4 chests/tries to get your wanted loot, 4/21. Would be 4/24 with added RDM gear.
Soooo... if you add a third drop, it's pretty clear, that this would increase your chances. (4/21) is worse than (6/24) and (2/14) is worse than (3/16).
And tokens alone made it easier to obtain your loot compated to coils and that would be still the case with doubled item ammount (50+ kills for first WHM weapon back then). ^^
Edit: Didn't factore the with/without replacement effect on the propabilits (24-man has double drops, up to 4 times same item; savage has not), but well, idc. ^^
Last edited by Neophyte; 02-24-2017 at 07:21 PM.
This may be a stupid question but is it known whether drop chance is a flat % per item or balanced according to the job (i.e. does DRG gear drop 1/7 or 1/13 - soon to be 1/15 - of the time)? The reason being that I feel (anecdotally) a lot of DRG/MNK/ROG stuff drops in dungeons for me when nobody in my FC mains these jobs, whereas every single party has at least one healer and one tank so demand for these items is a lot higher and it takes a lot longer to complete sets, especially for raid dungeons. I feel like adding RDM to caster will aggravate this issue for casters. Glad that SAM is going to share though.
Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
This is AnfieldKing vom Ring | Super Elitist
People should seperate Coat out from Robe. Casting gear have 2 main theme, Coat and Robe. They don't alwats add only robe, they have a lot of coat style too. When most of Robe look bad on RDM, Most of Coat are good with them. If you don't like its aesthetic, what is Glamour for? Glamour it!!
Maybe the Red Mage will get his on Set, but his Main Stat will be INT.
So we have 3 Jobs for each Stat![]()
Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
This is AnfieldKing vom Ring | Super Elitist
Even if they do end up giving it a unique set of gear - from the 50-60 levels it will likely use caster gear, just so SE don't have to design dungeon drops for the HW dungeons.
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