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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FeliAiko View Post
    SCHs and MCHs have had to deal with shared gearsets that don't fit their aesthetic, so don't see why RDM will/should be different. All SE has to do is diversify future gearsets so that it's not always catered to one Caster aesthetic (which they currently do anyway).
    A good point. Seems each expansion has an, 'Artifact,' set which is based on the individual class, and then the sets are designed around a theme, such as raid gear being designed to the raid, or tomestone gear being designed to what sometimes seems to be a random theme, like Primals out of nowhere.
    (2)
    Last edited by Vexander; 02-25-2017 at 03:35 AM.

  2. #2
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    If it means more diverse caster clothing while the healers land up with more robes, that's potentially great news. Less of the 'black/white variants of the same gear' and more variety. Not to say I am going to steer clear of robes entirely on my casters, but they always clip awfully anyway so this could be a nice accidental benefit for those of us who look good in other styles.
    (1)

  3. #3
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Caster job uses INT gear...

    In other news, the sky is blue, the grass is green and water is wet.
    (8)

  4. #4
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I suspect it'll have its own set the way Dragoon and Ninja do for strength and dexterity do, respectively. If loot bloat was really an issue, then why do they insist that Ninja wear different things from Machinist and Bard? Or Dragoon from Samurai and Monk, for that matter? Follows the aesthetics of the job in question. Black Mage and Summoner are not fighters by any stretch, but Red Mage is while also being a caster. Loot bloat is no argument, especially with tomestones. If anything, it just gets people doing the content a bit more.
    (1)

  5. #5
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Just remove the restriction for glamour (as long as the job is leveled you can glam the stuff on another job)...
    (2)

  6. #6
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    I don't get why people were assuming that a casting class would use DEX gear in the first place. (Using "well, it's a ranged DPS" isn't really an excuse because NIN is melee.)
    (4)

  7. #7
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I'm still holding out some hope that a new expansion will bring big enough changes that they'll finally be able to fix the glamour system somehow, so that we can have a different glamour for each job, even in cases where they do share gear.

    And that they'll then add more AF like gear, where each job gets custom designs. (We just need the fix to glamour first, so we can make better use of AF designed sets.)
    (1)

  8. #8
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Cool, means I can start stockpiling poetic gear for it.

    Also, Scouting gear: why is this still a thing?
    (3)

  9. #9
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Scouting should probably be collapsed and nin put on striking along with sam. Then all eastern themed jobs have one set. I know that kind of sucks for glamor.

    They actually should probably start putting some non-main attributes on gear too... like INT for healers, MND for casters, Dex for STR jobs, pie for Dex jobs, etc. There tend to be small ways they could make use of the stats. And if there aren't, then make a small effect, like Dex giving parry rate again, or STR increasing parried amount,' but definitely something that isn't an offensive bonus.

    Healers would have less of a gap between using Cleric's Stance correctly or not.

    Caster's Physick would be more functional.

    Mcn/brd party buffs would last longer.
    (0)

  10. #10
    Player
    Xandos's Avatar
    Join Date
    Aug 2012
    Posts
    76
    Character
    Kyra Lee
    World
    Jenova
    Main Class
    Scholar Lv 70
    Historically red mage wore heavier armor similar to what the Dragoon is wearing. Red Mage was a mix between fighter, white mage, and black mage originally. They could use most of the same weapons as a fighter and wearing things like chain mail and scale mail were pretty common. They also couldn't cast the highest levels of black or white magic. They retained most of that in FFXI but tended to focus more on casting in the end game due to game design.

    I'm not a fan of pigeon holing this class into being a caster and wearing caster gear. It shouldn't be just a caster. This class really does need it's own set of gear to be what it should be. Barring that they could either find a way to increase the armor value for red mages in cloth gear or find a way to give them int and mnd from the dragoon gear. Some sort of cleric stance like ability would probably work.

    I do like the idea of adding in other stats to all the gear and making them somewhat relevant again. I am pretty sure that's how 1.0 gear worked.
    (1)

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