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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    A single challenge log entry can generate 1k-2k gil out of nowhere, and the meta entries give 10k. We also generate gil by doing roulettes, hunts, leves, beast tribe dailies and maps. Wondrous Tails has a gil option. A casual player doing some easy pve can generate over 50k gil per week without even noticing. My low level alt who I reached Heavensward with made over half a million without any crafting or gathering by the time the sprout icon vanished.

    There is so much gil generated from thin air and no commonly used removal from the game except repairs, MB fees, teleports and maybe npc melds. Out of these only repairs and teleport fees apply to people who don't buy or meld things, and there are even ways to avoid repair and teleport fees. Ever heard the phrase "gil has no use in this game"? Gil just gathers in people's pockets and therefore it's buying power is constantly devalued. And people wonder why new glamours go for millions.

    For the reasons I stated above I think teleport costs (especially in higher areas) should be 5x higher and repair costs for level 50+ gear should be higher too. The gil cost and gain of playing should roughly balance out to reduce inflation. People may teleport a lot while leveling but they will also generate gil a lot from all the new quests and dungeons.
    (1)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Reinha View Post
    And people wonder why new glamours go for millions.
    Ironically, they often go for more on servers with less gil in circulation, i.e. smaller and non-legacy servers. On the flip side, lots of stuff here on Balmung is fairly cheap compared to other NA/EU servers. And yet again, on JP servers, things frequently tend to be much lower priced regardless of anything else. So I have my fair share of doubts this has much to do with inflation (It has a weak correlation at best) and not just crafters using the fact crafting sucks to leverage profits from people's unwillingness to engage in that content.

    As it stands, gil is primarily generated in battle content, yet whenever you ask around who has how much money, battle class only players are on average the poorest players - their pockets aren't even getting particularly inflated. Considering this, any gil sink aimed at them is pointless, it's not hitting the right people. You gotta hit market board players(i.e. inflation sponges) and in a way that they can't just up their MB prices to compensate. Their pockets actually get inflated to the point of reaching the gil cap, not that of your average DoW/DoM, those won't reach that point in another dozen years if that.
    (0)