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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Honestly being undergeared shouldn't be an excuse.
    You should be geared for the dungeon. A tank doing a level 50 dungeon shouldn't be strutting around in lvl 30 armor.. That is purely the tank's fault if undergeared. Spend the time to prepare yourself for the content.

    What is a reasonable excuse is inexperience. Yet this still falls on the Tank for being at fault - however DPS should be more flexible with this situation..

    Flat out sitting in Umbral Ice and only using Thunder/Thundercloud is being more than flexible.. If that's pulling hate then there is something seriously wrong..

    I honestly think the OP was dealing with 2x people with broken weapons.. It's the only real explanation for it.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Altena View Post
    Honestly being undergeared shouldn't be an excuse.
    You should be geared for the dungeon. A tank doing a level 50 dungeon shouldn't be strutting around in lvl 30 armor.. That is purely the tank's fault if undergeared. Spend the time to prepare yourself for the content.
    I just wanted to make a warning on this one, I totally know and agree with you that you get moments where the tank has some derpy freaking weapon and you know they pretty much "cheated" their ilvl to get in, but there are scenarios where I do think it's an excuse to having trouble (not complete wiping, can't finish the dungeon trouble, but "this will be bumpy, yoyo" trouble).



    You could find yourself in a situation where you meet the entire average ilvl on every piece of gear meanwhile your DD is literal end game, making for a near 100+ ilvl gap (that's a big deal). Even when people are synced down the sync system is a bit friendly with how it does it.

    I just wanted to say that it is possible that there is intense duress from the ilvl difference, even if the tank isn't cheating his ilvl to get in. And I don't think it's right/justified for players to expect their tanks to always exceed gear standards. In my experience this only matters when the DD actually try though, when I came back a lot of times it was still easy peazy do whatever. But I had a situation with a BLM and a MNK who were doing every little bit they could to be excellent but their aggro was on the literal wall to stealing it.

    Like for perspective, I met the ilvl on every item no accuracy issue, I was using my rage of halone combo with shield oath on and the monk was STILL moments away from stealing aggro - at one point when the boss mechanic required me to run away from him (to dodge damage) the Monk was still able to keep attacking and they took aggro (it didn't really matter because I provoked when the monster finished it's attacks before it could attack the monk, but still - a tank using all the aggro tools, the big boy tools, and still losing aggro).

    Tanking is super easy when everyone is similar, you're miles ahead of everyone for the entire fight - EX, coil, whatever, but when you get totally legitimate gear that gets you into the dungeon and other players who are good AND maxing their gear - it is possible that "gear" is going to be an issue. Where again I don't think it's fair to say "well as a tank you shouldn't queue for content if you're not maxing every dungeon" there are not enough tanks already lol.

    Tanks should still be able to prevent the party from dying in these situations, but this is the most challenging moment of actually being a tank I've seen in the the game - I've only done the first 5 coils when they were current/non nerfed content, but this ilvl difference was still the hardest (mechanics ofc are harder in those areas, but to be a "tank" was the ilvl moments). I believe this is actually an issue SE needs to look at, even though probably only 10% of the issues people have with tanks is due to this - mostly are probably to tanks not using their flash or getting cocky with their damage rotation - or using an ilvl 30 weapon in a level 58 dungeon haha. (Not saying there are not moments where you said, they totally are and probably more than this ilvl issue I'm mentioning, but that there is a small % where ilvl is a significant challenge, if you're learning or new and you have this new challenge.. expect things to be bumpy~).
    (3)