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  1. #51
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I think it is both fault, and it depends the cases.

    Every time I overgear the tank:
    When I'm dps, I can pull off aggro every time I feel like to do it. Just put all my cd on a single mob.
    When I'm heal, I can pull off aggro every time I feel like to do it. Overheal is my second weapon.

    Every time the Tank is exp and geared:
    When I'm dps, I can make an aggro war with tank and he feels it, and he let me eat my mob when he needs do other things.
    When I'm heal, I just regen tank a millisecond before the pull and the job is done.

    Most of the blame imho goes to dps, because dps can stop when aggro warning lights on, but he doesn't care. Insufficient tank may slow down dps for this, but dps can avoid get aggro in every situation.

    Different story for the healer, a legit healer that does not want get aggro on purpose needs heal anyway, so he takes aggro if tank does not do its job of at least a minimal aggro on all mobs involved.

    Last but not least, the teamwork of raiding and PF. Everyone needs do its job correctly, if hate goes wild someone done it poorly. Cannot count all the times I had as a tank to move a mob somewhere and it comes the idiotic dps that pulls off aggro when I'm moving it instead of dps other mobs he had to or dps him when it is the correct time to do it.

    Want make a duty the hardest of all the game? Just make one where dps must hold the trigger for one second or do other things than dps. Steps of Faith anyone?
    (2)

  2. #52
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DJaySaint View Post
    ~snip~
    For your particular situation, the tank is completely at fault. The only aggro management you can do as a BLM is use Quelling Strikes whenever it is up.

    That being said, it can be a DPS's fault for not using skills that halt or reduce enmity. A good tank shouldn't lose aggro, normally, but that's not accounting for lucky crits or enmity generation potent openers (like bard and machinist that build extremely quickly off the start). However, stopping DPS is never the solution- you may need to switch targets (if in single target rotation).

    Likewise, it can also be a healer's fault for over-healing.
    (2)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #53
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by vigioX-Sun View Post
    Tank is to be blame for losing the enemy attention no matter the situation.
    And people wonder why people don't like to tank and dps queues are always so bad..

    Contrary to popular belief it's not always the tanks fault at all.

    I generally find if I lose hate on something it's because someone is doing something they shouldn't be doing...

    Most recent example was the last Sophia bird farm I was in. Flash the first and second demi twice. Smashed the second move onto the third and oh hey the first has punted a dps off the platform and another dps has pulled hate.

    Both of those dps should have been on the second and third demis. Before even touching the first thus it was there fault they got killed /punted off. Not mine I was following the sequence as I should be.

    If the dps were also doing it right the first would still be on me when the third was killed.

    Sure I could have built more hate on the first but the fact remains the dps were at fault. If they followed the order of the fight hate would be fine. Both those dps got booted and replaced by the leader after 2 fails because they were to blame not me.

    If you still blame the tank your basically saying it's on the tank to cover everyone else's bad play. But then again tanks get blamed when a group fails a dps check or can't skip a soar even with 5 or 6 dps...

    It's not always the tanks fault. Might find more people playing tanks if they weren't automatically blamed for everything.
    (8)

  4. #54
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Always use quelling if you have it!

    Just because a good tank CAN keep aggro from you without it, it's gonna be a dps loss overall if they do. I have real trouble keeping aggro off our smn even when he uses quelling sometimes on bosses, and we're about equally geared. Every time I have to use halone outside of my initial hate combo I cry a little.

    Although in your case the pld was just really bad. Marking in the Vault... The only use I can see for that is to mark the one or two enemies per pack that are toughter than the rest, maybe? Even then... I mean, blm can AoE from sastasha. You should be used to that as a tank by now. If you're using all your aggro management (in blm's case, that's just "quelling before opening eno burst") and the tank still loses aggro, yeah, that's on them.

    Mind you, if you're NOT using quelling on your burst and you're riding the line of enmity, there's still stuff you can be doing to help. It's not like quelling reduces your dps (which I have encountered people who actually think that, so...)
    (0)

  5. #55
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by LalaRu View Post
    Most of the blame imho goes to dps, because dps can stop when aggro warning lights on, but he doesn't care. Insufficient tank may slow down dps for this, but dps can avoid get aggro in every situation.
    If the tank is bad, the blame is on DPS?

    Tbh there are only so many cases where DPS is actually responsible for pulling aggro:
    1.) The tank is severely undergeared in comparison to the DPS
    2.) The DPS prepull mobs before tank has a chance to pick them up
    3.) Not using their aggro mitigators, Quelling Strike, Shadewalker, Smokebomb, Elusive Jump etc.
    4.) Any and all combinations of the above.

    The DPS is in no way responsible to slow down DPS, if the tank is doing something blatantly wrong. Should you slow down? Maybe. Is it your fault if the tank is not doing a half decent job? Absolutely not.
    (2)

  6. #56
    Player
    ffchampion's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    220
    Character
    Vulpes Moon
    World
    Tonberry
    Main Class
    Ninja Lv 70
    Extra point if you have a Nin who isn't use Shadewalker or Smokescreen at all then advise them its something they should consider. I always cast smokescreen on whoever is causing most enmity other than tank (if it isn't me) and then cast Shadewalker on tank. that way someone gets less enmity which is directed to me and then tank gets it off me! problem solved
    (0)

  7. #57
    Player
    verilix's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    16
    Character
    Mr Lentus
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    I believe it's the DPS' fault if the DPS was attacking the wrong target (not the tanks target.) I believe it's the tanks fault if the tank isn't marking the monsters correctly.
    (0)
    Small time Youtuber with 160k subscribers: http://www.youtube.com/c/MMOByteGames

  8. #58
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Venoshock View Post
    the only class that has an excuse to rip hate is monk as they don't have shade, smoke, quelling, shroud, elusive jump etc. #deletemonk
    I can imagine that they give this ability to Featherfeet in 4.0
    That would be more useful than the increased dodge rate.
    (1)

  9. #59
    Player
    Nighthawk4's Avatar
    Join Date
    Oct 2015
    Posts
    31
    Character
    Hel Asgard
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    It varies.

    Some of the Tank Classes make it very difficult to retain aggro.

    Sometimes the Healer seems to pull aggro - at which point of course, everyone should attack that mob as it is essential to protect the Healer.

    Sometimes one of the DPS just rushes on too soon and gets aggro. A good Tank will work to take that back again.

    Of course, a good Tank will ask the DPS not to do that and a good DPS will try not to attack anything the Tank has not already aggroed.
    (0)

  10. #60
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    From what I read u had 1 low geared Tank (may have had a ilv110 weapon cause rng sucks & was a 2nd job with no max 2.0 relic) only thing you could have done is wait 10-20sec after "EVERY" pull to allow tank time to generate arrgo then join in with Quelling strikes (I had to ask DPS one run back in 2.55 as my PLD was around ilv115 but DPS were a ilv130 with ilv135 weapon BLM/SMN... Keeper of the lake if I'm remebering right, granted once I got past 1st boss I knew how much I had to over-arrgo to hold it so I let them return to norm, it was a challenge to say the lest)

    As much as I dislike funneling my own dmg for the sake of not pulling arrgo (or doing as I mentioned as an idea above) sometimes you just gota as its the only way to get threw an instance without it going all matter of arrgo crazy. Wether u lower u'r own power or say "F it" & keep going full tilt...or say "F this" & just leave... its really u'r choice how u handle situations like that.
    (2)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

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