Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I think it is both fault, and it depends the cases.

    Every time I overgear the tank:
    When I'm dps, I can pull off aggro every time I feel like to do it. Just put all my cd on a single mob.
    When I'm heal, I can pull off aggro every time I feel like to do it. Overheal is my second weapon.

    Every time the Tank is exp and geared:
    When I'm dps, I can make an aggro war with tank and he feels it, and he let me eat my mob when he needs do other things.
    When I'm heal, I just regen tank a millisecond before the pull and the job is done.

    Most of the blame imho goes to dps, because dps can stop when aggro warning lights on, but he doesn't care. Insufficient tank may slow down dps for this, but dps can avoid get aggro in every situation.

    Different story for the healer, a legit healer that does not want get aggro on purpose needs heal anyway, so he takes aggro if tank does not do its job of at least a minimal aggro on all mobs involved.

    Last but not least, the teamwork of raiding and PF. Everyone needs do its job correctly, if hate goes wild someone done it poorly. Cannot count all the times I had as a tank to move a mob somewhere and it comes the idiotic dps that pulls off aggro when I'm moving it instead of dps other mobs he had to or dps him when it is the correct time to do it.

    Want make a duty the hardest of all the game? Just make one where dps must hold the trigger for one second or do other things than dps. Steps of Faith anyone?
    (2)

  2. #2
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by LalaRu View Post
    Most of the blame imho goes to dps, because dps can stop when aggro warning lights on, but he doesn't care. Insufficient tank may slow down dps for this, but dps can avoid get aggro in every situation.
    If the tank is bad, the blame is on DPS?

    Tbh there are only so many cases where DPS is actually responsible for pulling aggro:
    1.) The tank is severely undergeared in comparison to the DPS
    2.) The DPS prepull mobs before tank has a chance to pick them up
    3.) Not using their aggro mitigators, Quelling Strike, Shadewalker, Smokebomb, Elusive Jump etc.
    4.) Any and all combinations of the above.

    The DPS is in no way responsible to slow down DPS, if the tank is doing something blatantly wrong. Should you slow down? Maybe. Is it your fault if the tank is not doing a half decent job? Absolutely not.
    (2)

  3. #3
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ShaneDawn View Post
    If the tank is bad, the blame is on DPS?
    Nope, bad tank is bad, you can't do anything on it, I were just referring to the pull of hate, that dps can avoid, but it can happen at higher price, see below.

    Quote Originally Posted by ShaneDawn View Post
    Is it your fault if the tank is not doing a half decent job? Absolutely not.
    Sure thing, and I agree. We were just talking about pull aggro, and as dps I can really avoid it, to the extent I can just stop dps and dance manderville until the flag goes yellow again. But after all we want complete a duty, and depending where we are, I am willing to take aggro and kill the mob for sake to get out there sooner o later. Sooner is better.
    (0)