Results -9 to 0 of 5

Threaded View

  1. #5
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I pretty much disagree with this. When running a dungeon, I work under the assumption that the players I'm playing with are talented, know their job, and are ready for me to ramp up the difficulty. 999 times out of a 1000, I'm correct; the run proceeds beautifully - even when one or more of the players are sprouts. That 1 in a 1000? We wipe once, and I tone it down after that. It's no big deal.

    I will not start with the assumption that my party members are bad players. I start with the assumption that they are good players.

    Naturally, on occasion a healer will ask to take it easy before we begin the run, and I'm happy to accommodate them - however, I feel no obligation to make the offer. The most common reason to run a dungeon is for tomestones, and folks want tomestone runs to be fast and efficient. If a player would like to slow down a run for their own reasons (they don't feel confident, or they want to take in the scenery, or whatever), that's perfectly all right - but it is on them to make the suggestion, not me. I will run the dungeon in the manner most expect, unless asked otherwise, and that means fast, hard pulls.

    In fact, I would go further and say that a tank that chooses NOT to pull hard and fast should explain their reasons why up front, and apologize. It's what I do early in a patch, when I'm unfamiliar with the dungeon. I let my party know that I'll be going slow, and apologize for the inconvenience.
    (5)
    Last edited by LineageRazor; 02-24-2017 at 06:23 AM.