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  1. #11
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ErikMynhier View Post
    According to "sources" (ie datamining, believe what you will) we are only looking at 2 job quests for established jobs between 60-70. So if true that is only 2 new skills.
    I've heard as much also but one of the things they mentioned during the interviews leading up to stormblood was that they didn't want to link the new abilities to the new job quests because they had to tie the abilities to the Job quests themselves. So I'm pretty sure that the number of job quests isn't related to that much to all the new abilities we get. That is of course subject to change though,
    (1)

  2. #12
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    559
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Khalithar View Post
    Changes
    20% more healing all the time, never get crit, +60% Block/30% Parry/20% Defense tank dependant all the time, enmity combo rendered necessary even as OT for DRK with Power Slash being buffed to an effective 700 potency, 1070 full combo, DRK constantly getting 5% MP back when hit, DRK with a constant +15% damage, +10% haste, -20% TP cost, +3.4% MP on hit buff, WAR getting a permanent 20% damage boost that can never be lost with a 670 direct potency combo carrying two vital debuffs, WARs being able to shut off Defiance's drawback more often without even burning their stacks or perhaps worse being able to Berserk less often at the cost of their stacks to no benefit in Deliverance.

    So, what I'm seeing here is you want PLDs to become completely and utterly useless while rendering DRKs and WARs completely overpowered death machines and just generally removing a ton of resource and cooldown management that tanks handle?
    (4)

  3. #13
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EusisLandale View Post
    Snip
    Pld become useless? Definitely not. I never stated what I would want to see added to them to make their DPS just as good as the two other tanks because I honestly have no idea what to give Pld to make it's dps better at this point outside of raw potency boosts. Also your post is a bit misleading with the ideas I posted.

    War and Drk damage is tuned assuming you have Darkside and Maim up at all times, turning Maim in to a passive leaves Warrior's dps basically the same, it's just a small quality of life change. Putting Stormx2 and adjusting the potencies (you're right, the potency would be too high but that can always be changed) accordingly would let them apply their debuffs in a row while keeping their damage the same, it's once again a QoL change. As far as tying unchained in to Berserk, like I said, I kind of like the idea, but I'm not sold on it.

    As far as Drk goes, putting scourge on Power Slash was just the first idea that came to mind and once again, it wouldn't be a buff. It would still be the same dps since you would only use the combo every 24~ seconds to maintain the DoT effect. Saying the permanent +15% damage is a buff is also misleading, you should be keeping Darkside up 100% of the time you're in combat, Drk should ALWAYS have the +15% damage. That being said, Darkside needed something to make it more interesting, folding Blood Weapon in to it is the best bet in my opinion.

    I've also been an advocate for ditching the tank stances entirely for Drk/Pld and making stances more meaningful for warrior than they are now since I rarely ever see warriors using Defiance anyway and spending 99% of their time in Deliverance, but I digress. I definitely would want to see pld buffed up to have it's dps increased, but for the life of me I don't know what. Besides the question was what abilities we want to see removed, not what buffs or new abilities we want to see. For all we know if they did make those changes they could give Pld some crazy dps moves to bring it up to par, I have no idea.

    As far resources go, good drk's manage their mp fine, I only ever see warrior's fell cleave all over the place with the occasional Decimate for AoE, and Pld has no resources to manage anyway. I don't really see what's lost in the process. As far as defensive cooldowns go, Drk still has to manage Dark Mind, Shadow Skin, Living Dead, and Shadow Wall, Warrior still has to know when to use Raw Intuition, Equilibrium, Thrill of Battle, Holmgang, and Vengeance, and Paladin still has to manage Rampart, Sentinel, and Hallowed Ground. I really don't think losing Awareness, Foresight, and Convalescence is that big a loss.
    (0)

  4. #14
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    559
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Khalithar View Post
    Saying the permanent +15% damage is a buff is also misleading, you should be keeping Darkside up 100% of the time you're in combat, Drk should ALWAYS have the +15% damage. That being said, Darkside needed something to make it more interesting, folding Blood Weapon in to it is the best bet in my opinion.
    I'm not saying that the 15% is a buff to Darkside, I'm saying that that, along with everything else on the Darkside buff, is rather excessive. Even if you made it a true stance and thus mutually exclusive with Grit that all combined is still far above anything Sword Oath or Deliverance provides.
    As far resources go, good drk's manage their mp fine,
    And the changes you suggest get rid of almost all of that management effort when every hit you make and take forever feed you MP.
    I really don't think losing Awareness, Foresight, and Convalescence is that big a loss.
    It would require considerable rebalancing of all existing content. Everything will have to hit harder baseline because there'd be no threat otherwise due to easier healing and no spikes beyond tank busters. Situations where crits are normally guaranteed are prevented by Awareness, so either the passive doesn't take priority and thus loses it's primary purpose or it utterly trivializes the only periods where crits are a threat.
    The loss of these abilities also messes with enmity generation to an extent. As I recall every buff you use generates about 210 potency worth of enmity to everything in combat. 14/19.25 a second (those plus BP, BW, DD) lost to Dark Knight, 6.42 a second (those and Bulwark) for Paladin, 5.8 a second for Warrior. This is comparable to, or worse than, taking away Salted Earth (11.5 per second), Circle of Scorn's dot (6 per second), or requiring a stack of 10 Abandon (and permitting such a stack) to use Decimate (variable but roughly 1.3, 2.6 with the two Storms in a combo idea, per second on weaponskill combos alone). Unless I'm screwing my math up somewhere.
    (5)
    Last edited by EusisLandale; 02-28-2017 at 02:01 AM. Reason: more numbers

  5. #15
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by EusisLandale View Post
    It's possible that they may not cut and/or combine that many things. 61-70 could also primarily grant new traits. So something like the Inner Beast/Fell Cleave and Steel Cyclone idea means 61-70 Warriors get three traits and two actions, for example.
    They recently said (per Mr Happy's video) at the Euro fan fest that under used skills would be removed and their effects if any merged into other skills. They said their goal is for you to have the same number of skills at 70 as you have at 60 now.
    (0)

  6. #16
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    559
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Khel View Post
    They recently said (per Mr Happy's video) at the Euro fan fest that under used skills would be removed and their effects if any merged into other skills. They said their goal is for you to have the same number of skills at 70 as you have at 60 now.
    I wasn't really arguing against anything like that. Was just pointing out that, if there's not much to cut and combine, traits are another way to reach that "same number of skills at 70 as at 60" goal
    (0)

  7. #17
    Player
    VaulRi's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Vaul Ri
    World
    Odin
    Main Class
    Dark Knight Lv 58
    topic is old but wont create new one.
    i can talk from DK perspective, but i think there is few skills in DK rotation what overlap functionality.[i would not remove dot ability, its make difference between good and better player, which remembers to use it]
    -[shadowskin + shadow wall] is obvious, they do same thing, make it one skill adjust cd
    -[unleash + abyssal drain] just leave unleash with abyssal drain dark art buff
    -[unmend + provoke] just leave provoke with shorter cd
    -[dark dance + dark mind] people dont like dodge on dk because its collide with blood price, make it magic def with with parry plus more bonus magic def dark art buff or something like that, or just remove dark dance?.... not sure with this one

    With those we have 4 less key binds but we still have as much to click.

    I don't like idea of merging dots into rotation or making things passive, because its take away from class complexity

    I'm sure there is as much to do in other classes

    PS: i want red gloving eyes while dark arts on.
    (0)
    Last edited by VaulRi; 05-22-2017 at 03:52 AM. Reason: important

  8. #18
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by VaulRi View Post
    -[unmend + provoke] just leave provoke with shorter cd.
    provoke and unmend are not overlapping and should not be treated as such....
    (2)

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    In a famitsu interview with Yoshi-P, he said that GCD combos would not be changed. So everyone will still have 1-2a-3a, 1-2b-3b, 1-2b-3c combos. It's the oGCDs and non-combo GCDs that will be pruned.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player
    VaulRi's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Vaul Ri
    World
    Odin
    Main Class
    Dark Knight Lv 58
    Quote Originally Posted by Okamimaru View Post
    provoke and unmend are not overlapping and should not be treated as such....
    well imo they are.
    i use unmend only to pull trash, and provoke with shorter cd would serve same purpose.
    obviously i would stick to unmand animation, and do same with all tank classes[shield lob etc.]
    For what other purpose are You using unmend? Maybe i missing something
    (0)

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