Results 1 to 10 of 49

Hybrid View

  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sentinillia View Post
    Why do all ranged DPS need castbars? Why do all melees need instant abilities?

    Some variety never hurt anyone. As a melee DPS main I wouldn't mind SAM having some abilities that aren't instant cast to differentiate it from the other melees more. There isn't enough variety in roles as is since if you know how to play one melee DPS, you can play them all with ease.
    because melee don't need to reload their weapons?

    not really, it's completely different timing in rotations.
    well sure you can play them, but doesn't mean you can play them optimally.
    (0)

  2. #2
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Radacci View Post
    because melee don't need to reload their weapons?

    not really, it's completely different timing in rotations.
    well sure you can play them, but doesn't mean you can play them optimally.
    Going a little off-topic here but once you master the role of melee DPS you can play them all to a very high efficiency as long as you know the basics of those jobs. Melee DPS mostly boils down to uptime and knowing when you can and cannot take a risk pertaining any mechanics a fight has. These skills are universally applied to all melees and not really job specific.

    Back on topic: what does casting have to do with reloading? I don't think BLMs reload their staves either. It's magic, it doesn't have to make sense.
    (0)