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  1. #41
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Llus View Post
    Hard copies of the game have likely been pressed and any updates will have to wait until there's feedback from actual gameplay.
    the game is still months away, so it's still in development - they aren't going to wait for feedback.
    (0)

  2. #42
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sentinillia View Post
    Why do all ranged DPS need castbars? Why do all melees need instant abilities?

    Some variety never hurt anyone. As a melee DPS main I wouldn't mind SAM having some abilities that aren't instant cast to differentiate it from the other melees more. There isn't enough variety in roles as is since if you know how to play one melee DPS, you can play them all with ease.
    because melee don't need to reload their weapons?

    not really, it's completely different timing in rotations.
    well sure you can play them, but doesn't mean you can play them optimally.
    (0)

  3. #43
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Radacci View Post
    they didn't mention "holding" but that's what i'm guessing - since in the video we can see him charging a skill - so i'm guessing you're holding down the button, or it's 2-click skill, where you choose timing to release it to cause maximum damage, as the glow flare.
    So i don't think it's a cast bar, because even if you release it to soon or late, it will still go off for some minor damage and/or loosing out on any debuff/buff.
    I think that's just really part of the animation. I don't think that they would require us to hold down a button like that for combat... but who really knows at this point?
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  4. #44
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Radacci View Post
    because melee don't need to reload their weapons?

    not really, it's completely different timing in rotations.
    well sure you can play them, but doesn't mean you can play them optimally.
    Going a little off-topic here but once you master the role of melee DPS you can play them all to a very high efficiency as long as you know the basics of those jobs. Melee DPS mostly boils down to uptime and knowing when you can and cannot take a risk pertaining any mechanics a fight has. These skills are universally applied to all melees and not really job specific.

    Back on topic: what does casting have to do with reloading? I don't think BLMs reload their staves either. It's magic, it doesn't have to make sense.
    (0)

  5. #45
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    iam actually okay with sam having a cast bar like brd/mch but if it ever happen i wish the cast time sound is not the same hissing sound like brd and mch

    on the other hand i think the "charge" system is not going to be the same like brd/mch, unless the dev is already giving up on the class before even out.

    iam thinking more like you hit enemy with X skill you got a charge, certain skill require certain number of charge to unleash, something like that.
    (0)

  6. #46
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I really hate going Bard in Ravana Ex; because he counters your attacks if they aren't from the right angle, but by the time you move to the right place, it's going to wear off before you can even finish one attack.

    It's obscene. They tanked mobility, but keep mechanics that need you to be mobile.
    (2)

  7. #47
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Neri View Post
    If there's animation lock, I would say that samurai will become the new norm of lolsam over loldrg for tanking the floor.
    And thus Samurai ends up being a tank after all.
    (1)

  8. #48
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    I think that SAM will be a melee with few skills being on "cast".

    Then the RDM will be a ranged with few skills being "melee".

    And i dont think its a bad thing if it is done correctly.
    (2)

  9. #49
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ekimmak View Post
    I really hate going Bard in Ravana Ex; because he counters your attacks if they aren't from the right angle, but by the time you move to the right place, it's going to wear off before you can even finish one attack.

    It's obscene. They tanked mobility, but keep mechanics that need you to be mobile.
    There's a lot of mechanics that punish you for being "Too far away" from the boss.
    The closer you are to the boss, the less distance u need to travel, to get into the right spot for that sort of thing.
    (0)
    CLAIRE PENDRAGON

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