Quote Originally Posted by Ghastly View Post
Any reason why?

Cast bars make skills feel like magic and not really like attacks to me so I rather animation lock.
Because it would suck that I executed a move that took 3 seconds to happen without being able to move at the EXACT moment an AOE from the enemy was cast at the same spot that Im standing. It would just be another DRG Jump, and I am praying the dev team learned their lesson about this already.

and besides, standing still for 3 seconds while you wait for a move to go off is just like casting something, just without the actual bar. At least with the bar, you have to option to cancel it. You won't have that option with an animation lock.