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  1. #11
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Stitches1974 View Post
    All bard attack skills have a cast time with minuet on, with the exception of bloodletter , sidewinder, straighter shot proc, and misery's end. Either I don't see what you're talking about as an issue or I've gotten used to it and does not click to me as being an issue.
    To dissect this... Firstly oGCD means "off Global Cooldown", which is a skill you can use when one of your normal GCD (Global Cooldown, of course) skills are unavailable.

    What can happen here is, say you have a Global Cooldown of 1.5 seconds (I picked this as a random example, let's not argue over the ACTUAL lengths of GCDs). If you have an oGCD skill that takes 1.6 seconds of animation lock, your GCD skill will have been available for 0.1 seconds before you can actually press it. This means you have have that 0.1 seconds "clipped off" from your active GCD time. Now this usually isn't a problem as, with this, it takes 15 activations for you to lose a single GCD skill.

    Where the problem comes in its that is a skill takes 1.8 or 1.9 seconds to finish, you lose 0.3 to 0.4 seconds on your GCDs every time. At that rate you lose a whole GCD skill every 4 or 5 activations. If the time is even more excessive, you can lose a whole or more GCD every time you activate it. Thankfully we don't have skills that are to that extreme right now, but the activating time for Samurai is looking like it could take up at least one or more GCDs which, depending on the potency of the skills attack can be either a minor or a major DPS loss.
    (3)
    Last edited by Malzian; 02-23-2017 at 01:00 AM. Reason: Grammatical.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE