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  1. #1
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    (14)

  2. #2
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Elleia View Post
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    I agree with this. With the way the video looks your normal attacks don't seem to have "cast times" associated with them, only the burst-damage finishers seem to. This would be consistent with the concept of a Samurai gathering Ki to do a particularly potent attack. As long as the cast time does not cause you to lose more that 1 GCD it should be fine if the damage is significant enough to trivialize that GCD.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elleia View Post
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    I think this will be the case too, worse case being animation locked.. so I want the cast bar too (just for that charge up attack at least, keep everything else normal melee style).

    Casting bar > animation lock ;_;

    Yes please cast bars..
    (3)

  4. #4
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Elleia View Post
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    I'm guessing it'll be something much like forbidden chakra, maybe fell cleave / tornado kick where you spend stacks of X to execute the attack. I'm hoping that SAM has it's own unique skill set, but since it'll be using the monk gear they may be modeling SAM after MNK but using a sword instead of brass knuckles. At this point it's a bit late to be asking for anything. Hard copies of the game have likely been pressed and any updates will have to wait until there's feedback from actual gameplay.
    (0)
    Last edited by Llus; 02-23-2017 at 08:10 AM.

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Llus View Post
    Hard copies of the game have likely been pressed and any updates will have to wait until there's feedback from actual gameplay.
    the game is still months away, so it's still in development - they aren't going to wait for feedback.
    (0)