Quote Originally Posted by Elleia View Post
I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
I agree with this. With the way the video looks your normal attacks don't seem to have "cast times" associated with them, only the burst-damage finishers seem to. This would be consistent with the concept of a Samurai gathering Ki to do a particularly potent attack. As long as the cast time does not cause you to lose more that 1 GCD it should be fine if the damage is significant enough to trivialize that GCD.