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  1. #1
    Player
    szalkerous's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Lauralanthlas Kyiardi
    World
    Excalibur
    Main Class
    Bard Lv 70

    PLEASE do NOT allow level skipping in 4.0

    I saw in an EU Fan Fest interview the following:

    JP Outlet: There’s been talk about introducing a quick leveling potion (jumping potion) and i’d like more details about that.

    Yoshida: This is something we’re still debating in the team. We can’t say anything now but we hope to have an announcement soon during a live letter.
    If this refers to an instant "0-50" (or even worse a "0-60") jump, don't do this. Please.

    Level skipping does not force people to learn their classes, and then dilutes the pool of experienced players in endgame and near-endgame content. People need to learn their rotations and how to play in easier content.

    Instead, continue to provide incentive for high-level players to run older content. Wonderous Tails, Roulettes, item and supply drops from older dungeons and raids all are perfectly fine.

    In addition, you could provide gear that gives a generous XP boost under level 50 or so.

    FWIW If I got this news all wrong, please say so.
    (18)

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    (22)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #3
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Bah, was on my phone, you beat me to it.

    But to elaborate, that link goes to a thread where this topic has been discussed to death.
    (3)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  4. #4
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    They plan to introduce a jump potion to skip the story up to Stormblood (including all MSQ till 4.0) and a seperate jump potion to instant gratify a job to level 60 to start directly into Stormblood.
    As much as i know this potions will be introduced later in the 4.X cycle.
    (3)

  5. 02-22-2017 04:07 AM

  6. #6
    Player
    OpheliaHeartilly's Avatar
    Join Date
    Dec 2014
    Location
    The dark of the matinee.
    Posts
    67
    Character
    Squirt Cobain
    World
    Cactuar
    Main Class
    Scholar Lv 90
    I'm very excited for level skipping. I'm going to use it on my last class/job (MAR/WAR). I will learn the rotation in about 30 min then do a dungeon with it. It won't be my main. I have other jobs I levelled up the "old fashioned way" (MCH, BRD, NIN) that I haven't played in so long it doesn't even matter that it took me weeks to level them. I'd have to relearn their rotations. The amount of time I spent building those jobs up isn't synonymous with how well I play them. This jump potion will do nothing except save some ppl some time. Good players will learn how to play the job quickly. Bad players will play the job poorly regardless of how they level it. I certainly don't assume ppl playing in dungeons levelled their jobs in PoTD if they are playing poorly. Lot's of ppl played poorly before PoTD came along.
    (8)

  7. #7
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    There's an existing 179-page thread about this here, which addresses the issue.

    Some of the common counter-arguments to your concerns would be:
    1. If/when these are added, they will increase your level to a maximum of ten levels under the existing cap. Players would have those remaining ten levels in order to learn their job, and the later levels are far more reflective of how the job actually plays than lower levels, when you're still missing the majority of your job's abilities.
    2. Players can currently level entirely through FATEs, which can very easily allow them to get all the way to the cap (rather than 10 levels below it) without ever learning correct rotations, how to play, etc.
    3. Players who care about their performance are going to do the necessary research to learn how to play their jobs at the level cap regardless of how they leveled. Conversely, players who do not are not going to do the necessary research, regardless of how they leveled.
    4. Players can currently jump into Palace of the Dead an immediately play a job at 60. Should this also be prevented, on the basis that they may not know how to play the job correctly? Conversely, can this be taken as evidence that players need not have leveled a job all the way to the cap (regardless of method) to be capable of playing it at an acceptable level?
    (20)

  8. #8
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Ibi View Post
    Some of the common counter-arguments to your concerns would be:
    1. If/when these are added, they will increase your level to a maximum of ten levels under the existing cap. Players would have those remaining ten levels in order to learn their job, and the later levels are far more reflective of how the job actually plays than lower levels, when you're still missing the majority of your job's abilities.
    2. Players can currently level entirely through FATEs, which can very easily allow them to get all the way to the cap (rather than 10 levels below it) without ever learning correct rotations, how to play, etc.
    3. Players who care about their performance are going to do the necessary research to learn how to play their jobs at the level cap regardless of how they leveled. Conversely, players who do not are not going to do the necessary research, regardless of how they leveled.
    4. Players can currently jump into Palace of the Dead an immediately play a job at 60. Should this also be prevented, on the basis that they may not know how to play the job correctly? Conversely, can this be taken as evidence that players need not have leveled a job all the way to the cap (regardless of method) to be capable of playing it at an acceptable level?
    Those are some really good points that make me feel a lot better about level jump potions being added. My only remaining concern is the Achievements. I don't want to see people with 1 hour of playtime running around with the Grandmaster of War title, or the like.
    (4)

  9. #9
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ibi View Post
    the later levels are far more reflective of how the job actually plays than lower levels, when you're still missing the majority of your job's abilities.
    For anyone who doesn't fully comprehend this line, please play BLM, BLM at 59 and at 60 are two completely different beasts.
    (1)

  10. #10
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by alimdia View Post
    For anyone who doesn't fully comprehend this line, please play BLM, BLM at 59 and at 60 are two completely different beasts.
    sry but I just can't resist. You're correct, at level 59 players still try to avoid aoe's and don't make it hard on the healers, they actually read their job description and try to push some dps, even in awful quest gear. At level 60 every blm stands in their ley lines and god forbid they need to move. They rather die 5 times instead of moving for 2 seconds, frustrating the healer and than complain, while everybody else need to pick up their slack since dead blm's do no dmg. I am pretty sure that players that pay for the jump potion can do that too, without having to level all the way to 60 on their own, just to find out that a lvl 60 blm gives a flying f..... about their surroundings :d
    (2)

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