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  1. #1
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90

    New 4.X open field monsters will be a shorter fight.

    http://gamerescape.com/2017/02/18/fr...ss-conference/

    Robert MMORPG: Can we see inconsequential monster encounters have battle time reduced?

    Yoshida: We do believe with 3.x that some regular field battles were a little longer than usual so with 4.0 they’ll be shorter.

    So pretty much if you wanted a harder fight or at least make the world seem dangerous, don't expect that soon, mobs will die just like AAR health style, die in 2-3 hits leaving you with pretty much 95% health. SIGH.

    I want the field open world monsters to be MORE of a danger, not a fly buzzing around you.
    (33)
    When you see someones glamour with non matching boots

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Yessss I read this and was extremely annoyed that question even came up..

    The interviewer wanted them to be even EASIER?! I nearly cried.. (well.. Not literally)..

    That baffles me.. Gone are the days of 1.0 where running through beastment strongholds could actually get you killed. Yes we are Warriors of Light, but we shouldn't be able to face a gigantic killer rabbit and laugh in its face as it does 1% damage per hit and takes 3 auto attacks to kill....
    (22)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Same reaction. The open world feels like a shallow skin of no consequence already. We need to make it more so? What? Why?

    Edit: to be clear, I'm not saying that HP = difficulty. Far from it. But to see that increasing engagement, rather than merely circumventing the issue (as a "non-issue") again just means that the open-world will be treated yet again as a floor mat for FATE zergs, dailies/hunts, and gathering 4-node loops, and abandoned thereafter.

    Why even go to the expense, then, to create these zones? If not for relic grind gimmicks, PotD will have entirely eclipsed most of those functions anyways. Without them, we'd have more development time available for the gear treadmill of linear dungeons...

    I just don't get why XIV spends and seeds towards so many different things only to minimally flesh them out, the open world especially.
    (10)
    Last edited by Shurrikhan; 02-20-2017 at 08:14 AM.

  4. #4
    Player
    ChandraNoctis's Avatar
    Join Date
    Aug 2015
    Posts
    117
    Character
    Chandra Noctis
    World
    Mateus
    Main Class
    Thaumaturge Lv 63
    possibly referring to fates?
    (1)

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,676
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Too many people don't want to be inconvenienced for them to make much of the world take time to get through. And we'll probably be able to fly in every new zone from now on so making dangerous things that you can just skip over doesn't make much sense anyway.

    I think if we are ever going to have a dangerous area it would have to be a special area made just for that, probably with no flying or telepoints. But I don't know if the demand is there for them to make such a place.
    (7)

  6. #6
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    I agree with Yoshi

    Location mobs- are just quest trash, they musnt bother the players. So, I like the change
    (16)

  7. #7
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    I don't care to much about this. Once we "completed" a zone in HW there was no fighting anymore anyway because we could just fly to avoid anything.
    (16)

  8. #8
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    When I first entered the Coerthas Western Highlands, I too noticed the enemies' increased damage and HP, but it didn't ruin the zones for me.
    In fact, it made me feel like there's danger lurking everywhere (which I had first felt when I started playing WoW, roughly 10 years ago).

    Sometimes I really dislike how convenient everything has to be in order to keep people playing.
    (14)

  9. #9
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    yeah if anything they should have kept HW lvls of HP and upped the damage mobs can do to a player, not gone back to ARR lvls of mobs XD
    (2)

  10. #10
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The whole fun with the discovery and roaming in the new areas will last 1 month only. Then you will stack on the new Iddylshire for all the 4.X series and wait for 5.0. So I don't really care a lot about the monsters health. That's because the overworld in this game is not useful. It is mostly a travel scenery for Quests and nice scenery for DoL's activities.
    (16)

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